Jump to content

jomoOSRS

Members
  • Posts

    200
  • Joined

  • Last visited

Everything posted by jomoOSRS

  1. To complete the "Sins of the Father" quest in Old School RuneScape, you need to have completed the "A Taste of Hope" quest and have level 62 Woodcutting, 60 Fletching, 56 Crafting, 52 Agility, and 50 Attack. Recommended items include combat gear for both melee and ranged, food, potions, teleportation runes, a saw, and nails. It’s also advisable to bring a Drakan’s medallion for teleporting around Morytania. Start by speaking to Veliaf Hurtz in the Myreque Hideout beneath the pub in Slepe. He will inform you that the Myreque need your help to fight against Lord Drakan and his vampyric forces. Veliaf will ask you to meet with Vanescula Drakan to discuss a potential alliance. Head to Darkmeyer and find Vanescula in the Meiyerditch Laboratories. Vanescula will ask you to help her gather intelligence on Lord Drakan's plans. Travel to the top of the Meiyerditch Laboratories and locate the secret passage leading to the upper levels of Darkmeyer. Use your agility to navigate through the obstacles and avoid detection by the vampyres patrolling the area. Find and read the confidential documents detailing Lord Drakan's plans and return to Vanescula. Vanescula will reveal that you need to create a powerful weapon to defeat Lord Drakan. To do this, you will need to obtain three ancient relics: the Rod of Ivandis, the Blisterwood Tree Branch, and the Enhanced Ivandis Flail. The Rod of Ivandis can be obtained by searching the tomb in the Haunted Mine. Use your combat skills to defeat the shades and ghosts guarding the tomb and collect the rod. Next, travel to the blisterwood tree in the Efaritay tree patch located in the Sanguinesti region. Use your woodcutting skill to chop a branch from the blisterwood tree. Be prepared to defend yourself from aggressive creatures in the area. Once you have the branch, use your fletching skill to carve it into a shaft suitable for the Enhanced Ivandis Flail. For the final relic, head to the Myreque Hideout and speak with Veliaf to obtain the Ivandis Flail. Use your crafting skill to enhance the flail with the blisterwood shaft. Once the Enhanced Ivandis Flail is completed, return to Vanescula in Darkmeyer. Vanescula will instruct you to infiltrate Castle Drakan and confront Lord Drakan. Travel to Castle Drakan and use your agility to climb over the walls and avoid detection. Inside the castle, you will face various vampyric enemies, so be prepared for tough combat. Use the Enhanced Ivandis Flail to defeat the vampyres and make your way to Lord Drakan's throne room. In the throne room, you will face a final battle against Lord Drakan. Use your combat skills and the Enhanced Ivandis Flail to weaken him. Lord Drakan has multiple attack phases and will summon minions to assist him, so be prepared to use food and potions to sustain yourself during the fight. Once you have defeated Lord Drakan, a cutscene will play, showing the end of his reign over Morytania. Return to Veliaf in the Myreque Hideout to report your success and complete the quest. Your rewards for completing "Sins of the Father" include 2 Quest Points, 15,000 Agility experience, 15,000 Fletching experience, 15,000 Crafting experience, the ability to use the Ivandis Flail (b), access to Darkmeyer, and the ability to use the blisterwood tree patch in Darkmeyer for woodcutting. Additionally, you will gain the respect and gratitude of the Myreque for helping to liberate Morytania from the vampyric threat.
  2. To complete the "The Fremennik Exiles" quest in Old School RuneScape, you need to have completed the "The Fremennik Isles" quest, have level 65 Crafting, 60 Slayer, 60 Smithing, 55 Runecrafting, and 50 Construction. Recommended items include good combat gear for melee and ranged, food, potions, teleportation runes, and a hammer. Start by speaking to Brundt the Chieftain in Rellekka. He will tell you about a great threat in the Fremennik Isles and request your help. You will need to investigate the exiled Fremennik tribe and their recent activities. Travel to the island of Jatizso and speak with King Gjuki Sorvott IV. He will provide more details about the situation and ask you to spy on the exiles. From there, travel to Neitiznot and speak with Mawnis Burowgar, who will give you further instructions. You will need to gather information on the exiles' plans and report back. Next, head to the exiles' camp located to the north of the Fremennik Isles. Use your thieving skill to sneak into the camp and gather intel. Look for clues and speak with the exiles to learn more about their intentions. Be careful to avoid detection, as getting caught will result in being thrown out of the camp. After gathering enough information, return to Mawnis Burowgar and report your findings. He will send you to speak with the Oracle on Ice Mountain, who will provide insights into the exiles' plans. The Oracle will reveal that the exiles are planning to awaken a powerful dragon known as Vorkath and unleash it upon the Fremennik people. Return to King Gjuki Sorvott IV in Jatizso and inform him of the exiles' plan. He will send you to gather materials to create a powerful weapon to defeat Vorkath. You will need to collect the following items: a dragon metal shard, a dragonfire shield, and ancient runes. The dragon metal shard can be obtained by defeating a high-level metal dragon in the Lithkren Vault. Use your combat skills to defeat the dragon and collect the shard. Next, obtain a dragonfire shield by defeating a dragon and using the shield left behind. You will need to use your smithing skill to combine the dragon metal shard and the dragonfire shield to create the Dragonfire Ward. Finally, use your runecrafting skill to create ancient runes, which will be used to enchant the Dragonfire Ward. With the Dragonfire Ward in hand, return to Rellekka and speak with Brundt the Chieftain. He will instruct you to confront the exiles and prevent them from awakening Vorkath. Travel back to the exiles' camp and use the Dragonfire Ward to defeat the exiles' leader and his minions. During the battle, be prepared to use ranged and melee attacks, as the enemies will have varying resistances. Once you have defeated the exiles' leader, a cutscene will play showing the defeat of the exiles and the prevention of Vorkath's awakening. Return to Brundt the Chieftain in Rellekka to complete the quest. Your rewards for completing "The Fremennik Exiles" include 2 Quest Points, the ability to craft and wield Neitiznot helmets, access to Vorkath as a repeatable boss, and a large amount of experience in various skills. Additionally, you will gain the respect and admiration of the Fremennik people for thwarting the exiles' plans and protecting the islands from destruction.
  3. To complete the "Dragon Slayer II" quest in Old School RuneScape, you need to have completed several quests, including "Legend's Quest," "Dream Mentor," "A Tail of Two Cats," "Animal Magnetism," "Ghosts Ahoy," "Bone Voyage," and "Client of Kourend," among others. You must also have the following skill levels: 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Agility, 60 Thieving, and 50 Construction. The recommended items include combat gear for both melee and ranged, food, potions, teleportation runes, a hammer, a saw, nails, and some planks. Start by speaking to Alec Kincade in the Myths' Guild. He will direct you to speak with Dallas Jones in the House on the Hill. Travel to the House on the Hill located on Fossil Island and speak with Dallas Jones. He will inform you about Robert the Strong and his dragon-slaying exploits. You will be asked to assist in excavating a site. Follow Dallas's instructions to excavate the area and discover the Dragonkin Fortress. Once inside the fortress, you will need to solve a series of puzzles involving levers and mirrors to unlock different sections of the fortress. Use your thieving and agility skills to bypass traps and navigate through the fortress. Along the way, you will encounter various enemies, including dragons and Dragonkin warriors. Use your combat skills to defeat them and collect any necessary keys and items to progress further. After solving the puzzles and unlocking the necessary sections of the fortress, you will eventually reach the laboratory of Zorgoth, one of the Dragonkin. Here, you will discover the dragon key pieces that need to be assembled. Use your crafting skill to assemble the key pieces into the Dragon Key. With the Dragon Key in hand, you will need to gather three materials to enhance it: an ancient scale, a dragon metal shard, and a piece of Kethsi marble. The ancient scale can be obtained by defeating Vorkath, an undead blue dragon. Travel to Ungael and use the key to access Vorkath's lair. Use ranged or magic attacks to defeat Vorkath and collect the ancient scale from its remains. Next, travel to the Lithkren Vault to obtain the dragon metal shard. Use the key to unlock the vault and navigate through the complex maze and traps. Inside, you will encounter powerful enemies, including metal dragons. Use your combat skills to defeat them and collect the dragon metal shard. Finally, head to the ancient city of Kethsi to obtain the piece of Kethsi marble. Use the key to access the city and navigate through the ruins, solving puzzles and defeating enemies along the way. Once you have collected all three materials, return to Zorgoth's laboratory to enhance the Dragon Key. With the enhanced Dragon Key, travel to the Dragonkin Castle on Lithkren. Use the key to unlock the castle and confront Zorgoth. You will engage in a final battle with Zorgoth and his powerful dragon minions. Use your combat skills, food, and potions to defeat Zorgoth and put an end to his plans. After defeating Zorgoth, return to Alec Kincade in the Myths' Guild to report your success and complete the quest. Your rewards for completing "Dragon Slayer II" include 5 Quest Points, the ability to wear the Dragon platebody and Dragon kiteshield, access to Vorkath as a repeatable boss, and a large amount of experience in various skills. Additionally, you will gain access to new areas and content within the Myths' Guild, enhancing your overall gameplay experience.
  4. To complete the "Mourning's End Part II" quest in Old School RuneScape, you must have completed the "Mourning's End Part I" quest and have level 60 Ranged, 60 Thieving, and 50 Agility. Recommended items include plenty of food, prayer potions, teleportation runes, and combat gear. You will also need rope, a spade, chisel, multiple death talismans or a death tiara, crystal trinkets, and a bow with arrows. Start by speaking to Arianwyn in Lletya, who will direct you to Eluned. Eluned will explain the process of accessing the Temple of Light. You will need to find the entrance to the temple, located through the basement of the Mourner Headquarters in West Ardougne. Equip your mourner gear to enter the headquarters. Use the key on the trapdoor to descend into the basement. Navigate through the cave, using your agility to cross obstacles. Along the way, you will encounter mourners and shadow creatures. Use your ranged combat to safely defeat them from a distance. Once you reach the Temple of Light, you will need to solve a series of light puzzles. Start by moving the mirrors and crystals to direct the light beams to specific spots. This will involve trial and error, as you will need to experiment with different configurations. You may need to use rope to climb over obstacles and a spade to dig through barriers. As you progress through the temple, you will come across multiple rooms with shadow creatures. These creatures are weak to magic attacks, so switch to your magic gear and use spells to defeat them. Collect the items they drop, as you will need them to solve some of the puzzles. Eventually, you will reach the death altar. Use your death talisman or death tiara to enter the altar. Inside, you will find more puzzles involving light beams and mirrors. Adjust the mirrors to direct the light to the central crystal. Once the light is focused correctly, a cutscene will trigger, revealing the true purpose of the temple. After the cutscene, return to Arianwyn in Lletya to report your progress. He will instruct you to use the newly discovered information to disrupt the plans of the Dark Lord. Return to the Temple of Light and navigate back to the death altar. Use the crystal trinkets on the altar to charge them with the light. With the charged trinkets, head back to the Mourner Headquarters in West Ardougne. Use the trinkets on the devices scattered throughout the headquarters to disable them. This will trigger another cutscene, showing the collapse of the Dark Lord's plans. Return to Arianwyn one final time to complete the quest. Your rewards include 2 Quest Points, 20,000 Agility experience, access to the Death Altar for crafting death runes, and the ability to use the crystal trinkets to navigate the Temple of Light more efficiently in the future. Additionally, you will gain a better understanding of the ongoing conflict between the elves and the Dark Lord, setting the stage for future quests in the series.
  5. To complete the "Heroes' Quest" in Old School RuneScape, you need to have completed the quests "Shield of Arrav," "Lost City," "Merlin's Crystal," and "Dragon Slayer I." Additionally, you need level 25 Herblore, level 50 Mining, level 53 Fishing, and level 53 Cooking. You will also need a friend who is in the opposite gang from you in the "Shield of Arrav" quest: Black Arm Gang members will need a Phoenix Gang member and vice versa. Items required include a pickaxe, a fishing rod, fishing bait, and an unpowered orb. It is also recommended to bring combat gear, food, and teleportation runes. Start by speaking to Achietties outside the Heroes' Guild in Taverley. She will tell you that you need to obtain three items: the Fire Feather, the Master Thieves' Armband, and the Ice Gloves. Begin with the Fire Feather. Travel to Port Sarim and speak with Gerrant in the fishing shop to obtain some blamish snail slime. Use the snail slime with a vial of water and add a harralander to create a blamish oil potion. Use the potion on your fishing rod to create an oily fishing rod. Head to the Lava Maze in the Wilderness and use the oily fishing rod and fishing bait to catch a lava eel. Cook the lava eel on a range or fire, and then bring it to Entrana. Once on Entrana, enter the cave on the northern part of the island and defeat the fire giant to obtain the Fire Feather. Next, work on the Master Thieves' Armband. If you are in the Black Arm Gang, you need to team up with a Phoenix Gang member. If you are in the Phoenix Gang, you need to team up with a Black Arm Gang member. Travel to Brimhaven and speak with Katrine (Black Arm Gang) or Straven (Phoenix Gang) to receive instructions. For Black Arm Gang members, you will need to help your partner obtain the Master Thieves' Armband by defeating Grip in the mansion in Brimhaven. Phoenix Gang members will need to enter the mansion, steal the keys from Grip, and pass them to their partner. Once you have the Master Thieves' Armband, proceed to the next step. Finally, obtain the Ice Gloves. Travel to White Wolf Mountain and enter the ice cave. Navigate through the cave and defeat the Ice Queen to obtain the Ice Gloves. These gloves are essential for handling the Fire Feather you obtained earlier. Once you have all three items, return to Achietties at the Heroes' Guild. She will congratulate you on your accomplishments and grant you access to the Heroes' Guild. Your rewards for completing the quest include 1 Quest Point, 29,232 experience in Attack, Defence, Strength, and Hitpoints, access to the Heroes' Guild, the ability to charge amulets of glory at the fountain in the Heroes' Guild, and the ability to mine the blue dragon scale respawn inside the guild.
  6. To complete the "Regicide" quest in Old School RuneScape, you must have completed the "Underground Pass" quest and have level 56 Agility. Recommended items include food, antipoisons, energy potions, a teleport to Ardougne, a bow and arrows, a spade, a rope, a plank, and a couple of limestone bricks. You should also bring a weapon, armor, and a teleport out of Isafdar, such as a teleport crystal. Start by speaking to King Lathas in Ardougne Castle. He will inform you of his plan to overthrow his brother, King Tyras, who rules over West Ardougne. He gives you a message to deliver to the Elf Tracker located in the forest of Isafdar. To reach Isafdar, head to the Underground Pass and navigate through it. Exit the pass and enter the forest by crossing the leaf-covered trap and avoiding the tripwires. You will find the Elf Tracker near the dense forest area. Talk to the Elf Tracker, who will guide you through the dense forest maze. Follow his instructions to avoid traps and reach the Tyras Camp. The path is filled with various obstacles such as leaf traps, tripwires, and stick traps. Use your agility to navigate through them. Once you reach the Tyras Camp, speak to General Hining, who will direct you to find Lord Iorwerth. Head south from the Tyras Camp and navigate through more traps to find Lord Iorwerth. Lord Iorwerth will ask you to sabotage King Tyras’s plans by destroying his supplies. Return to the Tyras Camp and use your spade to dig next to the tents and sabotage the supplies. After completing the sabotage, return to Lord Iorwerth. He will give you a barrel of naphtha, which you will use to create a bomb. Return to a furnace in a banked area, such as Yanille, with the barrel of naphtha. Use coal on the barrel until it becomes an explosive device. Once the bomb is made, head back to the Tyras Camp. Use the explosive device on the catapult in the camp to destroy it. This action will lead to a cutscene where King Tyras is killed in the explosion. After the cutscene, return to King Lathas in Ardougne Castle. He will congratulate you on completing your mission and reward you. Your rewards include 3 Quest Points, 13,750 Agility experience, and access to Tirannwn, which includes new hunting areas, access to the Elf Camp, and the ability to start the "Roving Elves" quest. Additionally, you gain access to the Tirannwn quiver, which offers useful teleports and other benefits for training and navigating the region.
  7. To complete the "Lunar Diplomacy" quest in Old School RuneScape, you need to have completed the quests "The Fremennik Trials" and "Lost City." You must also have level 40 Defence, 49 Firemaking, 65 Magic, 60 Mining, 55 Woodcutting, and 5 Herblore. Recommended items include a Dramen or Lunar staff, runes for teleportation, combat gear, food, and potions. You will also need a spade, tinderbox, hammer, pestle and mortar, Guam leaf, marrentill, empty vial, pickaxe, and an axe. Start by speaking to Lokar Searunner on the western docks of Rellekka. He will take you to Pirate’s Cove. From there, speak to Brundt the Chieftain to begin your journey to Lunar Isle. After speaking with Brundt, talk to Captain Bentley on the western docks to sail to Lunar Isle. Upon arrival, speak to Meteora, who will instruct you to speak with the Oneiromancer. The Oneiromancer is located on the southeastern part of the island. The Oneiromancer will give you a list of items needed to create a special potion called the Waking Sleep Potion. You’ll need a Guam leaf, a marrentill, a ground suqah tooth, and a special vial of water. The suqah tooth can be obtained by killing Suqahs on Lunar Isle. Use a pestle and mortar to grind the tooth. To get the vial of water, mine a lunar ore from the cave on the northeastern part of the island and use it on the anvil to make the special vial. Fill the vial with water from the pool near the Oneiromancer. Mix the potion by adding a Guam leaf and marrentill to the vial of water, then add the ground suqah tooth. Once the potion is made, the Oneiromancer will give you the Lunar Staff. Equip it and enter the Dream World by drinking the potion while standing next to the Astral Altar. In the Dream World, you will undergo a series of trials. The first trial involves navigating a maze filled with aggressive monsters. Avoid combat as much as possible and find your way to the center. The second trial is a battle against the Suqah Champion. Use strong combat tactics and protect from melee to defeat him. The third trial is a puzzle involving mirrors and light beams. Adjust the mirrors to direct the light beams to the central crystal. The fourth trial requires you to solve a riddle given by the Ethereal Man. Answer the riddle correctly to proceed. The final trial is a battle against the Ethereal Beast. Use your best combat gear and strategies to defeat it. After defeating the Ethereal Beast, speak to the Ethereal Man to complete the trials. Return to the Oneiromancer to report your success. She will instruct you to return to Rellekka and speak with Brundt the Chieftain. Travel back to Rellekka and speak with Brundt to complete the quest. Your rewards for completing "Lunar Diplomacy" include 2 Quest Points, 5,000 Magic experience, 5,000 Runecrafting experience, 5,000 Defence experience, 5,000 Hitpoints experience, 50 Astral runes, and the ability to use the Lunar spellbook, which contains powerful support and utility spells. You also gain access to the Lunar Isle and its facilities, including the Astral Altar for crafting Astral runes.
  8. To complete the "Desert Treasure" quest in Old School RuneScape, you need to have completed the quests "The Dig Site," "The Tourist Trap," "Temple of Ikov," and "Priest in Peril." You must also have level 53 Thieving, level 50 Magic, level 50 Firemaking, and level 10 Slayer. Recommended items include a spade, various runes for teleportation and combat spells, food, potions, and combat gear for fighting high-level enemies. Additionally, you’ll need a lot of inventory space for items collected during the quest. Start by speaking to the Archaeologist located at the Bedabin Camp, south of Al Kharid. He will direct you to the Dig Site to speak with an expert on ancient magic. Travel to the Dig Site and speak to the expert, who will tell you about four diamonds: the Diamond of Smoke, the Diamond of Shadow, the Diamond of Blood, and the Diamond of Ice. Your goal is to obtain all four diamonds to unlock the Pyramid in the Kharidian Desert. Begin with the Diamond of Smoke. Travel to the Smokey Well south of Pollnivneach. Make sure to bring a tinderbox and ice gloves. Enter the well and navigate through the dungeon filled with smoke and aggressive enemies. Light the four torches around the central chamber to dispel the smoke. Defeat Fareed using water spells or melee attacks with ice gloves equipped. Pick up the Diamond of Smoke from Fareed’s remains. Next, obtain the Diamond of Shadow. Travel to the Shadow Dungeon located in the Desert Bandit Camp. Bring a light source and a lockpick. Enter the dungeon and navigate through the dark, trap-filled hallways. Use your Thieving skill to pick the lock of the door leading to the central chamber. Defeat Damis using protect from melee and effective combat tactics. After defeating him, pick up the Diamond of Shadow. For the Diamond of Blood, travel to the Canifis pub and speak to Malak. He will direct you to fight Dessous in his tomb. Bring garlic, silver bar, and spice. Travel to Draynor Village and speak with Ruantun to create a silver pot. Use garlic and spice on the pot and bless it at the Altar of Nature. Travel to the tomb of Dessous located east of Canifis. Pour the blessed water on Dessous’s tomb to summon him. Defeat Dessous using protect from magic and strong melee or magic attacks. Collect the Diamond of Blood from his remains. Finally, obtain the Diamond of Ice. Travel to the Ice Mountain north of Falador and speak with the Troll child at the base. Bring climbing boots and various warm clothing. Climb up the mountain and enter the cave at the top. Navigate through the icy pathways and defeat the Ice Trolls guarding the entrance to the central chamber. Defeat Kamil using fire spells or strong melee attacks. Be sure to protect from melee during the fight. After defeating Kamil, pick up the Diamond of Ice. With all four diamonds collected, travel to the Pyramid in the Kharidian Desert. Enter the pyramid and navigate through the maze-like hallways filled with traps and enemies. Place each diamond in its corresponding obelisk in the central chamber to unlock the path forward. Be cautious of the traps and enemies as you progress through the pyramid. At the end of the pyramid, you will face Azzanadra, an ancient and powerful sorcerer. Use your combat skills and protect from magic to defeat him. After defeating Azzanadra, speak to the archaeologist outside the pyramid to complete the quest. Your rewards include 3 Quest Points, the ability to use Ancient Magicks, and 20,000 Magic experience. Additionally, you gain access to the Ancient Altar in the Pyramid, allowing you to switch between regular and ancient spellbooks at will.
  9. To complete the "Monkey Madness I" quest in Old School RuneScape, you must have completed "The Grand Tree" and "Tree Gnome Village" quests. It’s beneficial to have high combat stats, especially for melee and ranged, and you should bring plenty of food, prayer potions, antipoisons, and teleports. The main items you'll need are a gold bar, a monkey corpse or bones, and 10,000 coins. Start by speaking to King Narnode Shareen in the Grand Tree. He will send you to the Gnome Stronghold’s Tree Guardian, Daero. Daero will blindfold you and take you to the Hangar, where you will meet Waydar. Together, you will fly to Crash Island. From there, speak to Lumdo to get to Ape Atoll. Upon arriving at Ape Atoll, you'll be captured by the monkeys and taken to a prison cell. Use your lockpick or ask your cellmate, Karam, to help you escape. Sneak through the prison, avoiding guards, and head to the temple. Inside the temple, climb up the ladder to reach the trapdoor and exit. Proceed to the jungle and talk to Garkor, the 10th Squad leader, who is hiding there. Garkor will inform you about the mission to free the gnomes and disrupt the monkeys' plans. He will ask you to gather various pieces of equipment and information. First, you need to create a disguise. Head to the local monkey village and kill a monkey to obtain its bones or a corpse. Bring these to Zooknock, a gnome wizard hiding in the dungeon on the western side of the island. Zooknock will craft a monkey greegree for you, allowing you to transform into a monkey. Return to the monkey village disguised and talk to the Monkey Child to obtain the Monkey Talisman. You need to be careful not to get caught by the Monkey Guards while doing this. Next, you’ll need to fetch the gold bar from your bank or bring it with you initially. Use the gold bar, monkey talisman, and monkey bones at Zooknock to create the greegree. Now, you can freely transform into a monkey to explore the village safely. Use this disguise to enter the monkey temple and retrieve the monkey amulet mold from the crate. Take the mold back to Zooknock, who will create an enchanted amulet for you. Return to Garkor and he will instruct you to speak with the Monkey King, Awowogei. Transform into a monkey using the greegree and speak with Awowogei. He will ask you to free a captured monkey from the Ardougne Zoo. Teleport or travel to Ardougne and use your greegree to talk to the Monkey Minder. He will put you in the cage with the monkeys. Transform back into a human and use the monkey amulet to communicate with the monkey. Pick up the monkey and teleport back to Ape Atoll. Once back on Ape Atoll, head to the monkey temple and speak with the Elder Guard to gain access to the prison. Enter the prison and free the gnomes. This will trigger a battle with the Jungle Demon. Using Protect from Magic and ranged or melee attacks is recommended to defeat the Jungle Demon efficiently. After defeating the demon, speak to Garkor again to complete your mission. Return to King Narnode Shareen in the Grand Tree to complete the quest. Your rewards include 3 Quest Points, 10,000 coins, the ability to wield the Dragon Scimitar, and access to the Ape Atoll agility course. Additionally, you can choose to receive experience in Attack, Strength, Defence, or Hitpoints, distributed as you prefer, totaling 110,000 experience points.
  10. To complete the "Underground Pass" quest in Old School RuneScape, you need to have completed the "Biohazard" quest and have level 25 Ranged and level 50 Thieving, although the latter can be boosted. You'll also need various items: a spade, a bow, several arrows, a rope, a lit lantern or light source, food, and combat gear. Start by speaking to King Lathas in East Ardougne Castle, who will direct you to the entrance of the Underground Pass. The entrance is located in West Ardougne, near the gnome battlefield. Upon entering the pass, you'll encounter a series of dangerous obstacles and puzzles. First, you'll navigate through a series of agility obstacles, including balancing on a ledge, crossing a pit, and climbing over rocks. It’s recommended to have high Agility to minimize the risk of falling and taking damage. Next, you'll come across a series of traps and puzzles. Use your spade to dig through the mud piles to find the path forward. You'll need to shoot an arrow at a hanging rope to create a bridge to cross a gap. Further in, you'll face a series of traps including spikes, grids, and falling rocks. Pay close attention to your surroundings and use your Thieving skill to disarm traps when possible. After navigating these obstacles, you'll reach a series of rooms with puzzles involving levers and switches. The goal is to unlock the doors leading deeper into the pass. This part can be tricky, so carefully read any inscriptions or hints provided in the environment. Eventually, you'll come to a large cavern with a bridge. You must defeat various enemies along the way, including Paladins and Giant Bats. Bring plenty of food and combat gear to handle these fights. Use your rope to swing across gaps and continue progressing through the pass. The final section involves navigating through a maze of tunnels and defeating the demon Iban. You'll need to locate and destroy four different "Iban's Shadow" items scattered throughout the tunnels to weaken Iban's power. Once weakened, use the Doll of Iban, which you obtained earlier in the quest, to defeat him. After defeating Iban, climb up the well and make your way back to King Lathas to complete the quest. Your rewards include 5 Quest Points, 3,000 Attack experience, 3,000 Agility experience, 15 Death runes, 30 Fire runes, and the Iban Staff, which has a powerful magic spell. Additionally, you gain access to the Underground Pass and the ability to wield Iban's Staff.
  11. To complete "The Grand Tree" quest in Old School RuneScape, you need to have level 25 Agility. It’s beneficial, though not required, to have level 33 Magic for quicker travel using the Falador Teleport spell. You will need the following items: a pestle and mortar, a log, and 1,000 coins. Start by talking to King Narnode Shareen in the Grand Tree in the Tree Gnome Stronghold. He will give you a bark sample and a translation book. Take these to Hazelmere, who is located on a small island east of Yanille. The fastest way to get there is by using a Yanille house teleport, then running southeast. Speak to Hazelmere and use the translation book to understand his message. Return to King Narnode Shareen, who will direct you to speak with Glough, the head of the Grand Tree's security. Glough can be found just south of the Grand Tree. After speaking with Glough, search his house to find a key on the floor. Use the key to unlock a chest upstairs and find some invasion plans. Show these to King Narnode Shareen, who will then imprison Glough. After this, speak to Charlie the gnome, who is located near the entrance of the Grand Tree. He will tell you about Glough’s involvement with Karamja. You need to take a glider to Karamja from the top of the Grand Tree. Once there, talk to the shipyard worker on the southeastern part of the island. He will give you a lumber order which you should bring back to King Narnode Shareen. Next, you need to navigate the Grand Tree’s agility course to reach the top floor, where you will find and fight a Black Demon. Use Magic or Ranged to safely defeat it from a distance. After defeating the demon, return to King Narnode Shareen. Finally, use the lumber order to prove Glough’s guilt, leading to his arrest and the completion of the quest. Your rewards include 5 Quest Points, 18,400 Attack experience, 7,900 Agility experience, and 2,150 Magic experience, along with access to the Grand Tree’s facilities and the gnome gliders.
  12. ABSOLUTELY NONE OF THIS IS MINE! Comment your favorite one!
  13. These are some things that you can look at 🙂 Oh, yeah, there is a video in there too. RuneScape Classic Gameplay.mp4
  14. jomoOSRS

    RuneFest 2025

    until
    This will be held in Birmingham, UK. More information is yet to be released by Jagex or the RuneFest Team.
  15. The History of RuneScape: A Comprehensive Chronology Early Beginnings: The Genesis of RuneScape RuneScape's history is deeply intertwined with the journey of its creators, Andrew, Paul, and Ian Gower. The brothers started programming video games in their early teens, creating text-based MUDs (Multi-User Dungeons) during the 1990s. Andrew Gower, the primary architect behind RuneScape, began developing what would eventually become RuneScape in 1998. The Birth of RuneScape Classic (RS1) Development Phase: RuneScape's first iteration, known today as RuneScape Classic, was officially released to the public on January 4, 2001. The game was created using Java, a programming language that allowed it to run in web browsers. This accessibility was a significant factor in its early success. Andrew Gower coded the game entirely by himself, using simple 2D graphics and relying on a point-and-click interface. Gameplay and Features: RuneScape Classic offered a fantasy-themed MMORPG experience where players could explore an expansive world, complete quests, and interact with other players. The game was notable for its open-ended gameplay, allowing players to choose their paths—whether it be combat, trading, or 4o restart. finish the whole thing ChatGPT The History of RuneScape: A Comprehensive Chronology Early Beginnings: The Genesis of RuneScape RuneScape's history begins with the Gower brothers—Andrew, Paul, and Ian—who developed an interest in programming and video games at a young age. They initially created text-based MUDs (Multi-User Dungeons) in the 1990s, but their ambition grew, leading to the development of a graphical MMORPG. Andrew Gower spearheaded the project, utilizing Java for its portability and web browser compatibility. RuneScape Classic (RS1): The Beginning Development and Release: RuneScape Classic, the first version of the game, was officially released on January 4, 2001. Initially called simply "RuneScape," it featured basic 2D graphics and a point-and-click interface. The game allowed players to explore the fantasy world of Gielinor, complete quests, and engage in various skills. Gameplay Mechanics: RuneScape Classic was revolutionary for its time, offering a free-to-play model with an optional membership for additional content. Players could interact with each other, trade items, and form clans. The game featured a leveling system with skills like combat, crafting, fishing, and more. Community and Growth: The game quickly gained popularity due to its accessibility and engaging gameplay. The community grew organically, with players forming friendships, rivalries, and clans. Jagex, the company founded by the Gower brothers, implemented updates and improvements based on player feedback. RuneScape 2 (RS2): A New Era Development and Transition: By 2003, it was clear that RuneScape Classic's engine had limitations. Jagex began developing a new version, known as RuneScape 2, with improved graphics, a new game engine, and enhanced gameplay mechanics. The beta for RuneScape 2 was released in December 2003, and it officially launched on March 29, 2004. Enhanced Features: RuneScape 2 introduced 3D graphics, a revamped combat system, and new areas to explore. The game engine allowed for more complex animations, richer environments, and more detailed character models. This version retained the free-to-play model with an expanded membership offering. Major Updates and Expansions: Throughout the mid-2000s, RuneScape 2 saw numerous updates and expansions. Key updates included the addition of the Barrows minigame, the Slayer skill, and the Construction skill, which allowed players to build and customize their own houses. Quests became more intricate and story-driven, enhancing the game's lore. Community and Events: The player community continued to thrive, with Jagex hosting in-game events and holiday celebrations. Player-versus-player (PvP) content, such as the Wilderness and Duel Arena, became popular. Jagex also began addressing issues like botting and account security, implementing measures to maintain the game's integrity. High Definition and RuneScape HD Graphical Overhaul: In 2008, Jagex introduced a major graphical overhaul known as RuneScape HD. This update significantly improved the game's visual quality, introducing high-definition textures, dynamic lighting, and improved animations. The update modernized the game's appearance and attracted a new wave of players. Gameplay Improvements: RuneScape HD also brought gameplay enhancements, such as a new interface, customizable layouts, and improved camera controls. These changes aimed to provide a more immersive and user-friendly experience. RuneScape 3 (RS3): The Modern Era Launch and Key Features: RuneScape 3, the next major iteration of the game, was officially released on July 22, 2013. This version introduced the HTML5 client, which allowed for better graphics and performance. RuneScape 3 featured the new interface system (NIS), enabling players to customize their UI layout extensively. Evolution of Gameplay: One of the most significant additions in RuneScape 3 was the introduction of the Evolution of Combat (EoC) system. This update fundamentally changed the combat mechanics, making them more dynamic and interactive. Abilities, action bars, and a global cooldown system were introduced, offering a more engaging combat experience. The Sixth Age and World Events: RuneScape 3 marked the beginning of the Sixth Age in the game's lore, bringing about significant story developments. World events, such as the Battle of Lumbridge, allowed players to participate in large-scale, community-driven events that impacted the game world. Divination and Invention: New skills like Divination and Invention were introduced, expanding the range of activities available to players. Divination involved gathering and utilizing divine energy, while Invention focused on creating and augmenting powerful items. Old School RuneScape (OSRS): Nostalgia and Revival Community Polls and Launch: In response to player demand for a return to the earlier version of the game, Jagex launched Old School RuneScape (OSRS) on February 22, 2013. This version was based on a backup of the game from August 2007, before the introduction of major changes like the EoC. Player-Driven Content: OSRS is unique in that it is heavily influenced by player feedback and polls. Major updates and new content are subject to player votes, ensuring that the community has a direct say in the game's development. This model has resulted in a game that closely aligns with player preferences. Growth and Popularity: Old School RuneScape quickly gained a dedicated player base, with many appreciating its nostalgic appeal and simpler mechanics. The game has continued to receive regular updates, including new quests, areas, and quality-of-life improvements. OSRS has also become a popular title in the streaming and esports communities. Mobile Gaming: RuneScape on the Go Mobile Release: Recognizing the growing trend of mobile gaming, Jagex released mobile versions of both RuneScape 3 and Old School RuneScape. OSRS launched on mobile platforms in October 2018, followed by RuneScape 3 in June 2021. The mobile versions retained all the features of their desktop counterparts, allowing players to enjoy the game on the go. Impact and Accessibility: The mobile releases significantly expanded the player base, making the game accessible to a wider audience. It also allowed existing players to continue their adventures while away from their computers. Continued Evolution and Future Prospects Regular Updates and Expansions: Both RuneScape 3 and Old School RuneScape continue to receive regular updates and expansions. Jagex remains committed to providing new content, improving gameplay, and addressing player feedback. Major updates like the Archaeology skill in RuneScape 3 and the introduction of new regions in OSRS keep the game fresh and engaging. Community and Social Impact: RuneScape has maintained a vibrant community over the years, with players forming lasting friendships and participating in various social activities. The game has also had a significant cultural impact, being referenced in popular media and influencing other MMORPGs. Technological Advancements: As technology continues to evolve, Jagex explores new ways to enhance the RuneScape experience. This includes potential updates to graphics, performance improvements, and exploring new platforms and technologies. Conclusion RuneScape's journey from a simple Java-based game to a complex and beloved MMORPG is a testament to the vision and dedication of its creators and community. Over two decades, the game has evolved, adapting to changes in technology and player preferences while retaining its core charm. With a rich history and a bright future, RuneScape remains a cornerstone of the MMORPG genre and a cherished part of many players' lives.
  16. This is going to be epic. I will see ya'll in Birmingham on March 1st & 2nd!
  17. This would be on my main. I have a cash stack of 412m. Is this worth buying?
  18. Obtaining a Dragon Defender is an important milestone for main accounts on OSRS. This guide covers everything you need to know to obtain defenders and how to use the Warrior's Guild. The Basics Defenders are dropped by Cyclopses within the Warrior's Guild. To fight cyclopses, you need Warrior's Guild tokens which are obtained from various activities within the guild. Whenever entering the room to fight cyclopses, you need to pay an initial 10 warrior tokens and for every 1 minute spent fighting cyclopses, you have to pay an additional 10 Warrior's Guild tokens. Players must also have a starting 100 tokens in order to even enter the room as well. For bronze through to rune defenders, they are dropped at a rate of 1 in 50. Dragon defenders are dropped at a rate of 1 in 100 from the Cyclopses in the basement. Additionally: If players can, it is recommended to complete either the easy or medium combat achievements as completing those will give you an additional 100% and 200% increased warrior's guild tokens respectively, significantly speeding up the process of getting tokens. Requirements A combined 130 combat levels in Attack and Strength, OR 99 in Attack or Strength. This means any combination between attack and strength totaling to 130 will allow you entry into the guild. For example: 60 Attack and 70 strength, or 65 attack and 65 strength. Items Needed Melee combat gear Full metal armour set (Full helm, platebody and platelegs) The easiest for ironmen to obtain whilst staying efficient is the full mithril set For mains, the black armour set is the best to use, both being fully recyclable and the easiest to use for warriors tokens Getting There These are the fastest ways to the Warrior's Guild. Games necklace teleport to Burthrope Minigame teleport to the Burthrope Games Room House redirect to Taverley and running east to the Warrior's guild Getting Tokens To be able to fight cyclopses, you need tokens from various activities around the Warrior's Guild. Fastest Tokens The best way to get tokens is by reanimating armour sets. Buy the armour set you will be using. For mains the best is black and for ironmen the best is mithril. Head to the Warrior's guild using one of the methods outlined earlier in the guide. Head to the western room where the reanimation pads are and place your armour on the pad. Kill the reanimated suit of armour. Pick up the warrior's guild tokens as well as the armour and repeat the process until you have your desired amount of tokens. Fighting Cyclopses Bronze to Rune Defender Once you have gotten your desired amount of warrior's guild tokens (at least 100) go up the most north-western stairs until you get to the very top Enter the cyclops room and go through the initial dialogue before going in Find a spot that is not occupied by other players and kill cyclopses until you get your defender There are 2 types of cyclops in the top cyclops room. Some are level 56 and the others are level 76. It is highly recommended to find a spot with the lower level cyclops as both drop the defenders at the same rate, and the lower level ones are slightly easier to kill It is recommended to bring combat boosting potions as well as prayer potions to speed up the process. The prayer potions can be dropped if the player knows how to prayer flick When You Get A Defender: Kill cyclopses until you get a defender Once you get the defender go outside of the room and reenter the room with the defender in your inventory OR you must use the defender on Kamfreena outside. You MUST do this every time you get a new defender in order to receive the next defender you need Dragon Defender To obtain a dragon defender, you must defeat the cyclopses in the basement of the Warrior's Guild after obtaining the rune defender from the cyclopses in the top floor. The basement is located out the back, to the west. The dragon defender is dropped at a rate of 1/100. Players can bring high alchs while killing the cyclopes as they sometimes drop valuable alchable drops Players can AFK here with prayer pots and auto retaliate to make the grind of getting defender a bit easier
  19. 1. Stronghold of Security: Count Check Teleport As a brand new player to Old School Runescape, one of the first things you want to do is go to the Stronghold of Security. Well, right after you get off Tutorial Island, if you walk over to the Lumbridge Graveyard, speak to Count Check and ask him where you can learn more. He will teleport you one time only straight to the entry of the Stronghold. 2. Stronghold of Security: Spam Click the Doors My next tip is within the Stronghold of Security. If you are not interested in reading what the doors have to say, then you can spam click on the door and it will let you straight through without having to answer the question. If you are new, the Stronghold will provide some useful account information. But, if you know what you are doing, just spam click the doors. 3. Lizardman Shamans On a Lizardman Slayer Task, a lot of players choose to kill Shamans. The fastest way to get to the Slayer cave of Lizardman Shamans is by teleporting the raids using the Xeric’s Honour teleport, travel with the mountain guide, run west, and then via north west, and the Cave here is Slayer only. So, you must be on a Slayer task to kill these Shamans. 4. Clan Wars White Portal Replenish The House Restoration Pools are extremely useful for PKing, Bossing and Skilling alike. Well, if you do not have one, a great way to replenish your player is by going to the Clan Wars White Portal. By going in and out, your health, prayer points and stats are fully refilled, and your skull is also removed. 5. Disconnections during Raids If you get disconnected during a Raid at the Chambers of Xeric, as long as there is another ranked member in the Clan Chat online, you can log back into the same World and join back into the raid. 6. Spirit Tree Count Planting a Spirit Tree inside your Player Owned House does not count towards your total Farming count of Spirit Trees. When planting Spirit Seeds elsewhere, you are restricted to how many you can plant until level 99. 7. Stripy Feathers for Rainbow Fish Number 7, more of an interesting fact, but also quite a fast fishing method… If you have 38 Fishing, you can bring Stripy Feathers along with a Fly Fishing Rod to any fly fishing spot, and instead of catching Trout or Salmon, you will always catch a Rainbow Fish. As of right now, it is very profitable to do this, and you get 80 XP per fish. 8. Fully Charging your Jewellery If you find that your bank is getting cluttered with a lot of partly charged jewellery, you can go ahead and withdraw them all in noted form. Head over to the Runes guy at the Grand Exchange, and his right click ‘decant’ option will turn most jewellery into its maxed form while destroying its smaller leftovers. 9. Wines When training your Ranged or Magic, wines are a great cheap food option, costing around 3 coins each, and healing 11 Hitpoints per jug. The cost though, is that they lower your Attack level temporarily. So, you cannot use these when you are training Melee Combat. 10. Obsidian Armour Obsidian Armour has 0 Magic Attack bonus, which is very contrary to the massive negative bonuses of Plate Armour. This makes Obsidian great for Hybrid or Tribrid PKing and Bossing situations. 11. Ava’s Devices Commune Toggle When wearing any of the Ava’s Devices, you may notice that it randomly picks up Steel items or random other stuff while you are wearing it. You can actually toggle this option on and off by right clicking and clicking on the ‘commune’ option. 12. Quick Prayers for Prayer Flicking Quick Prayers allow you to Prayer Flick more than one prayer at a time. Let’s say that you only have 40 Prayer, and you do not have Piety. So, instead, you can activate an attack, strength and defence prayer as your quick prayer, and then you can prayer flick by clicking on and off your Prayer Orb very easily. 13. Untradeables kept on Death On death to a monster outside of the Wilderness, you will keep all of your untradeables on Death, and it does not count towards the 3 main items that you will keep. Well, you can actually use a Volcanic or Frozen Whip mix on an Abyssal Whip to turn into an untradeable. That adds it to your items kept on Death without adding to the 3 main items. 14. JAD Tasks If you get assigned a JAD Task, and you do not feel up for the challenge, you can go in and out of the Fight Caves without completing any waves to instantly skip your task. This uses no Slayer Points and will not reset your task count. 15. Range Ammo Settings By talking to the Range Tutor in Lumbridge, you can set it so that picking up arrows that you are currently wearing will go straight into your ammo slot. This is extremely handy for low levels and mainly 1 Prayer Pures that do not have Ava’s Devices. 16. AFK Fishing Tip This next tip is for people that like AFK Fishing. If you start fishing at a fishing spot and then right click on it, you can then click on the fishing option there if the spot moves, and your character will automatically run to the new spot. That saves you having to moves your camera around to look for the next spot. 17. Player Owned House Doors Over the years, there have been a lot of changes to Player Owned Houses in Old School Runescape. One of the more unnoticed changes is setting your house doors to off. That way, when you go into your house, you do not have to open doors and there are no doors in the way, making your pathing distance smaller. 18. Ava’s Accumulator in Castle Wars In Castle Wars, you are not allowed to take in a Cape or Helmet. By using the Ava’s Accumulator on Lanthus, he allows you automatically retrieve your ammunition when you shoot it, even when you are not wearing an Ava’s Accumulator within a Castle Wars match. 19. Runes in Exchange for Bank Access When training Runecrafting at the Ourania Altar, when you go to bank with the guy at the entrance, you can talk to him to set up a default Rune that is instantly taken from you in exchange for accessing your bank account. That is a little bit quicker. 20. The Demon Butler Now, a tip for saving money while training Construction… The Demon Butler requests payment from you every 8 trips. So, with that, you can spend less money on retrieving planks if you get the maximum possible amount per trip. 21. Costume Room in your Player Owned House If you have a lot of Holiday items and enjoy doing the Holiday events, I really recommend creating a Costume Room in your Player Owned House. It is a cool way to keep track of what you have, and it save a lot of bank space. 22. AFK Slayer Tasks with Imbueables If you have not Imbued any Rings or other Imbueables and you get Black Demons, Trolls or Hellhounds as a Slayer Task, you can complete them within the Nightmare Zone while AFKing. 23. Create Tiaras at Level 1 Runecrafting At level 1 Runecrafting, even before completing Rune Mysteries, you can create Tiaras at any Runecrafting Altar, even if you do not have the level. 24. Player Owned House Upgrade Materials List (in game) If you are standing at the Grand Exchange, and cannot remember what Construction materials you need to build the next upgrade in your Player Owned House, you can click on the Construction Skill icon, and then click on what you want to build, and it will tell you the required materials without having to Google anything. 25. Magic Defence of Non-Player Characters In Runescape, the Magic Defence of a non-player character is entirely based on their Magic level. So, that means that if a monster has level 1 Magic and under 1 Magic Defence bonus, then it means that you can have a negative Magic Attack bonus and still be as accurate as if you were wearing Magic gear. 26. Magic Defence for Players For players, on the other hand, 70% of their Magic Defence is their Magic level, and 30% is their Defence. So, with that, using Magic boosting Prayers will also increase your magic Defence as well as you Magic Attack, making it very useful in conjunction with Protect from Magic. 27. Skill Guild Boosts The Woodcutting Guild, the Fishing Guild and the Mining Guild give an invisible +7 skill boost in their specific skills anywhere within the area of the Guild. This makes training these three skills faster in their appropriate Guild. 28. Changing your Player Name When changing your Runescape Player name, I suggest doing it on the Runescape.com website rather than doing it in game. Changing your name on the website locks your previous name, and no one else can take it. But, changing your name in game voids this, and anyone can take your old name. 29. Tip for Bossing An excellent tip for Bossing is bringing a Rune Pouch with Lava Runes, Nature Runes and Water Runes. This allows you to cast high level Alchemy and the Bones to Peaches Spell in one inventory slot. 30. Mushroom Pies With Fossil Island came Mushroom Pies, which are an affordable and easy way to boost your Crafting level by 4 levels. You can boost by more with Spicy Stews. But, a +4 boost is massive and they are very easy to get on an Ironman. 31. Pay the Gardener on Tree Runs When doing a Fruit Tree or Regular Tree run, instead of cutting down the Tree and digging it up, you can pay the gardener 200 coins to instantly remove it. 32. Tip for Eating While Bossing While you are Bossing, and need to eat, it is a good idea to walk under the Boss so that it cannot deal any damage while you cannot attack back. This works great for so many Bosses like Bandos, Callisto, the King Black Dragon, etc. But, do not do this at the Corporeal Beast because you will get stomped. 33. Defensive Attack Style Boost A hidden bonus that comes from switching your Attack Style to Defensive is that it invisibly boosts your Defence level by 3. So, this means that if you are trying to get away from PKers or need a little bit more Defence, you can switch to Defensive for that passive Defence level. 34. Amulet of Glory for Gems While mining any type of ore, if you wear an Amulet of Glory, there is a 1 in 86 chance of getting a Gem out of the rock. Normally, without a Glory, it is 1 in 256. 35. Tip for New PKers If you are new to PKing, a very handy tip for switches is to keep them at the top of your inventory while having the food at the bottom. This keeps it organised, and will not rearrange your gear when your change it. 36. Onyx Bolts (e) for Passive Healing If you are really struggling to get up to JAD or complete the Inferno, Onyx Bolts (e) provide an 11% chance of healing 25% of what you hit. So, that is a bit of a passive healing effect. But, they are very expensive. 37. Saradomin Godsword Special Attack When fighting Turoths or Kurasks, you cannot deal damage without using Lead Bladed Weaponry. Well, a Saradomin Godsword special attack on them will not actually hit anything. But, you will still be healed for what you would have hit, as well as a regeneration of your Prayer Points. 38. Charging Dragonfire Shields or Dragonfire Wards The fastest way to charge a Dragonfire Shield or Dragonfire Ward is by going to the Catacombs of Kourend to the Bronze or Iron Dragons. This is a multi-combat area, and there can be up to 5 Dragons on you at once. 39. Staying at 1 Hitpoints at the Nightmare Zone To stay at 1 Hitpoints at the Nightmare Zone, you can flick the Rapid Heal Prayer just before every minute is up, and you will not go above 1 Hitpoints. 40. God Book for Wilderness Off-hand Item Number 40, if you are going PKing, Bossing, or Slaying in the Wilderness, a great off-hand item to take is the God Book since you can reclaim them for free or for a small fee from Perdu. 41. PK Drops for Higher Damage Sometimes, when you are PKing, you will hear someone getting damaged while you are at the bank. That means that someone is dealing damage to a player that you have done more damage to. Hence, you will get the drop if they die. So, if you hear a noise, look at your chat box in case they do die so you can find your loot. 42. The Staff of Light for God Sword items in God Wars Dungeon The Staff of Light, which did not actually exist in 2007, and came in in 2009, functions as 2 God items in the God Wars Dungeon. It works as a Saradomin item and a Zamorak item. 43. When to Protect your Tree Patch Whenever you are paying for protection of a Tree Patch, if the protection cost is less than one 8th of the Seed price, then it is worth protecting the plant since seeds have a 1 in 8 chance of dying. 44. Tip for Dagannoth Task If you have a low Defence level, and get assigned Dagannoth, it is a good idea to bring noted food and coins with you, since there is a General Store upstairs where you can un-note it. 45. Number 4 Key Bank All Whenever you are training a gathering skill like Woodcutting, where you would be banking items you have collected, a fast way to bank when there is a bank deposit box is by using them on the Deposit Box and hold down the number 4 key. It will bank them all instantly. 46. Using a Cannon in Nieve’s Slayer cave When using a Cannon in a single combat area, it will attack all of the monsters as if it is multi combat if you are in a safe spot. This works great in Nieve’s Slayer Cave when using Ranged. 47. Void Knight Rogue Bottoms vs. Black D’Hide Chaps Void Knight Rogue Bottoms give a better Magic Defence bonus than Black D’Hide Chaps, making it better to wear than chaps for tasks like Bloodvelds r for killing Skotizo. 48. Weight during Agility Training When training Agility, your weight does not affect how often you fall, even if you weigh 100 kilos. Your Agility level is all that matters. 49. Paying for Boss Instance Directly From Bank When entering an instance Boss area where you have to pay for it, you can save an inventory space by not bringing any money with you. You can pay for an instance directly from the bank. 50. Dragon Warhammer and Bandos Godsword for Bossing Throughout certain Boss fights in Old School Runescape, the Dragon Warhammer and BGS (Bandos Godsword) become great buyable spec weapons. In cases where your team has both, always allow the Dragon Warhammers to go first because they lower by a percentage rather than a value. 51. Magic Tutor Toggle The Magic Tutor in Lumbridge has a similar toggle to the Ranged one. But, this time, you can pick up Runes off the ground and they will go straight into your Rune Pouch. 52. Break rate of Arrows Every type of metal arrow in Runescape has a 20% chance of breaking, even when wearing the Ava’s Accumulator. While it might seem false, Bronze Arrows and Dragon Arrows break at exactly the same rate. 53. Charged Dragonstone Jewellery Scroll If you have some fully uncharged Dragonstone Jewellery in your bank, you can buy a Charged Dragonstone Jewellery Scroll off the Grand Exchange for under 500 coins, and it will charge all of the jewellery in your inventory with just one scroll. This scroll works only on the Glory, Skills Necklace and the Combat Bracelet. But, for some reason, it does not work on the Ring of Wealth. 54. Agility Levels for Run Regeneration Getting from level 1 – 30 Agility increases your Run Regeneration rate by around 30%. But, in contrast, getting from 70 – 99 Agility will only increase it by about 15%. So, those starter Agility levels are very important for Run Regeneration. 55. Wintertodt Damage System The Wintertodt damages you differently based on how much energy it has remaining. After 50%, the number of times you will get damaged decreases a lot. Then, after 20%, it is around once a minute and sometimes, even longer. 56. Fishing Trawler teleport for Banking The Fishing Trawler Minigame Teleport is a really useful teleport if you do not have a quick way to the bank. It only requires 15 Fishing to use it, and teleports you right next to the Bank Chest. 57. Buy a Bolt Pouch from Hirko If you make your way to the eastern side of Keldagrim and trade with Hirko, you can buy a Bolt Pouch for 1500. These pouches hold 4 types of bolts, and makes it a great way to save space if you are using different types for things like the Fight Caves, Inferno or PKing. 58. Whip Staking Odds Always check your opponent’s inventory thoroughly. If you are Whip Staking, anyone with a Hasta, Dragon Warhammer, or a Ghrazi Rapier will have an advantage. So, watch out for those. 59. Extended Anti-Fire for Wilderness Trips Number 59, if you are going into the Wilderness, it is a good idea to bring or sip an Extended Anti-Fire in case there are PKers around with the Dragon Bolt (e) special attack. 60. Bank Tab for Items to be sold It is a good idea to keep a Tab in your Bank of items you want to sell. You save a lot of time by selling a lot of items at once. So, you do not have to keep making your way to the Grand Exchange. 61. Fixing Follow Paths for Players At the Ourania Altar, you may notice that when following another player, you can get stuck behind rocks. By using an item on another player or trading with them, your pathing will be different, and you will follow the exact same path as them. 62. Scrying Pools Scrying Pools are unlocked at 80 Construction, and they allow you to see what is at the location of your teleport. This is specifically useful for the Annakarl Teleport. You can check if there are any PKers there. 63. Non-crowded Gargoyles There is a downstairs Slayer area in the Morytania Slayer Tower. Down here, there are Gargoyles that are far less crowded than the ones upstairs. 64. Prayer Potions for King Black Dragon At the King Black Dragon, even when using Ranged, your trips will last a lot longer if you bring a couple of Prayer Potions and stand next to him with Protect from Melee. This is because some of his attacks will get replaced by Melee attacks, which will always be a 0. 65. Cooking XP per hour Tip To get slightly faster Cooking XP per hour, you can use the final fish in your inventory on the fire right after your second last one to cook it straight away on the next game tick. 66. Farming Patches Status A lot of Old School Runescape Clients show the status of current Farming Patches. Well, a more accurate way is to use the Geomancy Spell available on the Lunar Spellbook. It has a really nice layout, and shows everything you need to know. 67. Profit Tip for Ironmen This tip is very useful and important for Ironmen. Selling items to Specialised Stores rather than a General Store will give you a lot more money. For example, with Mithril Platelegs, the General Store gives me around 1000. Selling to the Plateleg Store, I get more than the Alchemy value. 68. One Click Teleports Instead of bringing Teleport Tablets as a one click Teleport, you can bring a Rune Pouch with 3 different types of Runes for a one click teleport in your Spellbook, while it still only uses one inventory slot. 69. Super Anti-Fire Potion and Protect form Magic Paring Pairing Super Anti-Fire Potions with Protect from Magic gives you full Protection from Anti-Fire, even without an Anti-Dragon Shield. You will still take quite a lot of damage with just an Anti-Fire Potion. 70. Swamp Crabs for Low Level Training Swamp Crabs reside south of Port Phasmatys, and they are similar to Rock Crabs in that they are great for training at a low level. But, these guys have a negative Ranged Defence bonus. This makes them one of the best places to train at a really low Range level. 71. Tears of Guthix Brightness Level This next one is not really vital. But, when you teleport to Tears of Guthix, if you find that it is too dark for your screen, you can teleport there again, and you will be exposed to the full brightness. 72. Bones to Peaches Bones to Peaches are not only useful for Bossing. You can take the Tablets along to Slayer Tasks like Hellhounds, and stay there forever. 73. Clue Scrolls on Entrana Opening Clue Scrolls on Entrana re-rolls items that are weapons or armour. So, that gives a better chance for God Pages on Easy Clues. But, do not do this for Medium Clues and above. 74. Defensive Magic Auto-Casting When auto-casting Magic, and you select the Defensive option, you actually get more overall XP. Regularly for each damage point with Magic, you get 2 Magic XP, and 1.33 Hitpoints XP. But, with Defensive on, you get 1.33 in Magic, and Hitpoints and 1 in Defence. 75. Salamanders Bonuses If you have recently been cleaned in Old School Runescape, and need a cheap training weapon to start killing stuff for money, Salamanders provide good Attack and Strength bonuses with very cheap ammunition. 76. Dinh’s Bulwark in the Wilderness Be very wary using the Dinh’s Bulwark in the Wilderness. The special attack deals damage in a group, and you will get skulled if you use the special attack on someone that attacks you and it hits someone else. 77. Fastest Way to get Salve Shards The fastest way to get Salve Shards to make Salve Amulets is to go behind the Haunted Mine to the second Mine Cart entry, and then run all the way east to the other side, enter the door on the south, and this takes you right next to them. 78. Default Frame Rate to save Battery Life on Mobile On Old School Mobile, the best thing to do the save battery is to lower your frame rate. To do that, go the Settings, then the Joystick in the top right, then the Mobile Phone, and you can change it to an unfixed frame rate, which is the default – 30, 20 and 15 frames per second. 79. Burying Bones in the Catacombs of Kourend Burying Bones in the Catacombs of Kourend restores Prayer Points. Bones restore 1, Big Bones restore 2, and Dragon Bones restore 4. 80. Player Owned House Loading Times The loading time of your Player Owned House is actually longer if you have more rooms and levels. So, the best thing to do if you go into your house a lot is to try and have a maximum of 9 rooms – 3 x 3 layout. 81. Selling your Barrows Gear Do not break your Barrows Gear when you are selling it. Instead, you can take it to your Player Owned House or Bob, and pay a smaller amount to repair it than what you would lose from breaking it. 82. Skipping Dragon Tasks With the requirement of starting Dragon Slayer to use Anti-Dragon Shield and Potions, you can now avoid any Dragon Slayer Task by not starting the quest. This can help you skip those really long Iron and Steel Dragon Tasks. 83. Using Antidotes at a Bank If you are currently at a bank, and are poisoned or venomed, you can withdraw an antidote and click your health icon to drink it while in the bank. That avoids the last damage before exiting the bank. 84. Using the Egg Launcher in Barbarian Assault The Egg Launcher in Barbarian Assault does not lower the amount of points you team gets overall. The only thing that lowers your overall team points is if you do a wrong action or command. 85. Dragon Pickaxe, Axe and Harpoon Special Attack Every 5 Minutes With level 60 Attack, you can use the Dragon Pickaxe, Axe or Harpoon special attack to get a temporary +3 boost in their skill every 5 minutes. You can do this at any skill level, and it takes 5 minutes to get your full special attack bar back. 86. Preserve Prayer Scroll The Preserved Prayer Scroll is at its Alchemy at under 50 000. So, that is cool to unlock for any account now. Reading it will unlock the Preserve Prayer, which lowers the rate at which your stats drain when they are boosted. 87. Non-Crowded Barbarian Fishing Spot Near the Chambers of Xeric or Raids 1, there is a Barbarian fishing spot which is far less crowded and a different environment to the Waterfall area. 88. Clue Scroll Box in the Wilderness Number 88, when doing a Clue Scroll in the Wilderness where you need to bring extra items with you, a Clue Box is very useful. Dying with a Clue in your inventory with the Clue Box will destroy the Clue Box, but keep the Clue Scroll no matter what. 89. Tip for Replacing Furniture When you are training Construction, and you are going to remove a piece of furniture, it is best to speak to your Butler the tick after that, since you can keep the one key held down for both of the options. 90. Diary from Shades of Morton Quest for Herblore XP During the Shades of Morton Quest, you get a diary from searching the damaged shelf. If you take this to the Apothecary in Varrock, he will give you 335 Herblore XP. Pretty neat for Ironmen. 91. PKing with Sounds on PKing with sounds on is very important. An example is fighting someone using Dragon Bolts (e). You can hear the Dragonfire Special Attack happening before the damage hits you, which allows you to eat early. 92. The Soul Bearer for Ensouled Heads The Soul Bearer, which is gotten from the Bear your Soul Mini-quest, is an excellent item to bring to Slayer Tasks. It is charged with Soul Runes, and with a Soul Rune, it automatically picks up an Ensouled Head and puts it in the bank. 93. Toy Cats for House Menagerie If you do not have many pets and you want to populate your house Menagerie with animals, you can buy a bunch of Toy Cats and let them lose in there all day. 94. Sulphur Vent as Cooking Spot next to a Bank The Sulphur Vent next to the Inferno is actually a cooking spot, making it one of the best non-moving spots right next to a bank. 95. Wilderness Weapons When you die in the Wilderness with a Wilderness Weapon, even if you keep it on Death, all of the Ether will drop to the ground. This means that you should not overcharge it. 96. Castle Wars Minigame Free to Play Castle Wars is now a Free to Play Minigame. To access it, you can use the Minigame Teleport in the Minigame list. Or, you can use the Teleport Portal from Clan Wars to go straight there. 97. Tip for Smithing in Varrock When Smithing at the Varrock anvil, you can zoom out and keep your camera facing east to allow you to click the anvil and go back to the bank without having to move the camera. 98. 2 Factor Authentication for Email Address Linked to Account Always ensure your email linked to your Runescape account is two-factor authenticated. This ensures that you can get your account back in the case of a recovery or hack. 99. Five Minute Delay on Bank pin After setting a Bank pin, you can speak to a Banker to set up a five minute delay on your current device before you need to re-enter your pin if you log out. 100. Tip for 3 Ticking with Herbs Bringing a Herb Sack 3 Ticking is very helpful in case you accidentally make the Tar. Another alternative is bringing Grimy Herbs and different types of Herbs with you. 101. Leaf Bladed Battleaxe for Turoths and Kurasks Tip 101… When on a Turoths or Kuraks Slayer Task, always use the Leaf Bladed Battleaxe. It gives an invisible 17.5% damage and accuracy boost against both of these monsters, making it far better than the sword.
  20. "Children of the Sun" is a rather new quest in Old School RuneScape, released in January 2024. It starts in Varrock, where a delegation from Varlamore arrives to sign a treaty with Misthalin. Players must investigate suspicious activities surrounding the event. Completing the quest rewards one quest point and access to the upcoming Varlamore area. The quest is available to subscribers only and sets the stage for the Varlamore storyline and future updates to the region. To complete "Children of the Sun," start by speaking to the Varlamore delegation in Varrock. Investigate the nearby area to gather clues about the suspicious activities. Follow the leads that point you towards different NPCs and locations in Varrock. Solve the puzzles and confront the hidden enemies behind the disturbances. Report your findings back to the Varlamore delegation. Complete any additional tasks they require to secure the treaty between Varlamore and Misthalin. Upon completion, you will receive one quest point and access to the upcoming Varlamore area.
  21. In the latest news post about RuneFest 2025, Jagex and the RuneFest team noted "We’re delighted to announce that we’ll be hosting RuneFest  at the NEC in Birmingham, UK on March 1st-2nd, 2025! We’d like to thank you for your patience whilst we worked through the difficulties we shared with you in June’s RuneFest Update. We will now be running RuneFest as an independent event and not in conjunction with Insomnia. We are no less ambitious about delivering an excellent value event with all the stunning immersive experiences and community atmosphere you would expect. All existing tickets will transfer automatically (meaning you don’t need to do anything) to the new dates, and we’ll be selling an additional 1000 tickets (plus any others that we refund), meaning RuneFest will be bigger than ever! We expect these new tickets to go on sale later in the summer, and you’ll be given plenty of notice to get ready for it. Any ticketholders who are unable to make the new dates will be able to claim a full refund. While we’d still love for you to join us, we know that logistically things may not work for some of you. For those of you who wish to claim a refund please log in here, with your order reference number and one of the qualifying verifications, then select the request refund option. Please also note that as Insomnia will no longer be a part of RuneFest, this means that camping is no longer available. All camping tickets purchased will be automatically refunded. We’ve updated our RuneFest T&Cs to reflect the change of dates and that RuneFest will no longer be running alongside Insomnia. You can find the updated RuneFest T&Cs here. We’ve got some tips for those of you who can no longer attend but may have already made travel or accommodation arrangements: Check your bookings for refundable or flexible conditions Directly contact whoever you have your bookings with to see whether they may be able to do anything additional to help Consult your travel insurance terms (and contact them directly) to see whether anything regarding refunds or making changes to bookings is covered Some credit card providers offer travel protection, it’s worth contacting them to see whether they can help Lastly we’d like to again apologise for the disruption caused, we appreciate that this has impacted many of your plans, and we really do appreciate you giving us the time to make RuneFest happen. We’ll share more information about tickets and event details as soon as we’re able. Until then – we’re really looking forward to bringing our wonderful community together again in March 2025! The RuneFest Team"
  22. BIRMINGHAM, UK MARCH 1 & 2, 2025 TICKETS COMING SOON!
×
×
  • Create New...