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jomoOSRS

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  1. To complete the "Fairytale II - Cure a Queen" quest in Old School RuneScape, you need to have completed the following prerequisite quests: "Fairytale I - Growing Pains" and "Lost City." Additionally, you need to have the following skill levels: 49 Farming, 57 Herblore, 40 Thieving, and 40 Crafting. Recommended items include combat gear for low-level enemies, food, potions, teleportation runes, and items specific to the quest's challenges. Start by speaking to Martin the Master Gardener in Draynor Village. He will tell you about Queen Ellamaria's illness and her connection to the Fairy Queen. Your task is to investigate the cause of her illness and find a cure. Travel to Zanaris, the Lost City, and speak to the Fairy Godfather in the Fairy Resistance Hideout. He will provide you with information about the fairy queen's condition and task you with finding various items to create a potion to cure her. You'll need to gather several items including a dramen branch, a magic secateurs, a pink skirt, and some various other potions.
  2. To complete the "Roving Elves" quest in Old School RuneScape, you need to have completed the "Waterfall Quest" and "Regicide" quests. Additionally, you need to have the following skill levels: 56 Agility, 45 Magic, and 40 Ranged. Recommended items include combat gear for melee and ranged, food, potions, teleportation runes, and items specific to the quest's challenges. Start by speaking to Islwyn, located in the Isafdar forest, just north-west of Lletya. He will tell you about his missing friend, Ilfeen, and task you with finding her. Ilfeen is located south of Lletya, near the overpass to the north-east. Once you have located her, return to Islwyn and speak with her to complete the quest.
  3. To complete the "Legends' Quest" in Old School RuneScape, you need to have completed several prerequisite quests: "Family Crest," "Heroes' Quest," "Shield of Arrav," "Lost City," "Merlin's Crystal," "Dragon Slayer I," "Shilo Village," "Jungle Potion," "Druidic Ritual," and "Underground Pass." Additionally, you need to have the following skill levels: 107 Quest Points, 50 Agility, 50 Crafting, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting, and 45 Herblore. Recommended items include combat gear for melee and magic, food, potions, teleportation runes, and items specific to the quest's challenges. Start by speaking to Radimus Erkle in the Legends' Guild. He will task you with proving yourself worthy of the guild by completing a series of challenges and quests that test your skills and determination. First, you'll need to gather ingredients to make a special statuette. This involves venturing into the Kharazi Jungle to collect items like a gilded totem pole top, stone-plaque, gold leaf, and magic roots. The jungle is dense and filled with dangerous creatures, so be prepared for combat encounters and puzzles. Once you've gathered all the required items, return to the Legends' Guild and speak with Radimus Erkle. He'll guide you through the process of assembling the statuette and using it to gain access to the Kharazi Jungle dungeon. Inside the dungeon, you'll face challenging puzzles and enemies. Use your agility, strength, and thieving skills to navigate through traps and obstacles. You'll encounter various guardians and obstacles that test your combat and problem-solving abilities. As you progress through the dungeon, you'll uncover ancient relics and artifacts that are crucial to completing the quest. Use your crafting and smithing skills to restore and assemble these artifacts. Towards the end of the dungeon, you'll face a powerful boss fight that requires all your combat skills and strategic thinking. Defeat the boss and retrieve the final artifact needed to complete the Legends' Quest. Return to Radimus Erkle in the Legends' Guild with the completed artifacts. He'll acknowledge your achievements and officially induct you into the Legends' Guild as a true legend. Your rewards for completing the "Legends' Quest" include 4 Quest Points, access to the Legends' Guild and its amenities (including the Fountain of Rune), the ability to wield dragon square shields, and various experience rewards in combat and other skills. Additionally, you'll gain the respect and admiration of fellow adventurers and NPCs in RuneScape for your heroic deeds and accomplishments.
  4. To complete the "Recipe for Disaster" quest in Old School RuneScape, you need to have completed several prerequisite subquests: "Cook's Assistant," "Fishing Contest," "Goblin Diplomacy," "Big Chompy Bird Hunting," "Murder Mystery," "Nature Spirit," "Priest in Peril," "Animal Magnetism," "Shadow of the Storm," "Demon Slayer," "The Golem," "Shield of Arrav," "Lost City," "Merlin's Crystal," "Dragon Slayer I," "Heroes' Quest," and "Shilo Village." Additionally, you need to have the following skill levels: 70 Cooking, 48 Agility, 50 Mining, 53 Fishing, 53 Thieving, and 25 Farming. Recommended items include combat gear, food, potions, teleportation runes, and items specific to each subquest. Start by speaking to the Cook in Lumbridge Castle. He will inform you that the feast for the Duke's birthday is in jeopardy due to missing ingredients and various culinary crises. Your task is to travel across Gielinor, completing subquests for various NPCs to gather the ingredients and solve their problems. Each subquest involves helping a different character with a unique challenge related to their culinary needs. For example, in "Freeing the Goblin Generals," you must assist the goblins by making them a new type of stew. This requires you to gather specific ingredients and cook them in a special way. Another subquest, "Freeing the Mountain Dwarf," involves helping the dwarves reclaim their secret recipe for the Dwarven Rock Cake. You'll need to navigate through the maze-like tunnels of the Dwarven Mines and solve puzzles to retrieve the recipe. Each subquest has its own set of challenges and rewards. Some involve combat, while others require skill challenges like agility courses or puzzles. Throughout your journey, you'll uncover the sinister plot behind the culinary chaos and work to foil the plans of the Culinaromancer. Once you have completed all the subquests and gathered the necessary ingredients, return to Lumbridge Castle and speak to the Cook. He will prepare the feast for the Duke's birthday, and you'll receive your rewards for completing the "Recipe for Disaster" quest. Your rewards for completing "Recipe for Disaster" include 10 Quest Points, access to the Culinaromancer's Chest for additional rewards, and the ability to wear the Barrows gloves, which are considered best-in-slot gloves for melee combat in the game. Additionally, you'll gain the satisfaction of restoring order to the culinary world of Gielinor and ensuring the success of the Duke's birthday feast.
  5. To complete the "Song of the Elves" quest in Old School RuneScape, you need to have completed several prerequisite quests, including "Mourning's End Part II," "Making History," "Big Chompy Bird Hunting," "Sheep Herder," "Roving Elves," "Waterfall Quest," "Regicide," and "Underground Pass." Additionally, you need to have the following skill levels: 70 Agility, 70 Construction, 70 Farming, 70 Herblore, 70 Hunter, 70 Mining, 70 Smithing, and 70 Woodcutting. Recommended items include combat gear for both melee and ranged, food, potions, teleportation runes, and equipment for various skill challenges. Start by speaking to Lord Iorwerth in the center of Tirannwn. He will inform you of a growing threat and the need to uncover the secrets of the city of Prifddinas. Your mission is to rally the elven clans and prepare for a final confrontation against the corrupt leaders of the city. Travel to various locations across Tirannwn to seek out and rally the support of the elven clans. Each clan will have specific tasks and challenges for you to complete, ranging from solving puzzles to defeating powerful monsters. Use your skills and gather the necessary resources to aid each clan in their preparations for the battle. Along the way, you will need to complete various tasks such as planting seeds, constructing buildings, brewing potions, and crafting items. These tasks will test your agility, construction, farming, herblore, hunter, mining, smithing, and woodcutting skills. Be prepared to navigate through challenging environments and face formidable enemies. As you progress through the quest, you will uncover secrets about the history of Prifddinas and the ancient magic that binds the city. Use your knowledge and skills to uncover hidden passages, solve ancient puzzles, and unlock the gates to Prifddinas. Once you have rallied the support of all the elven clans and completed their tasks, return to Lord Iorwerth in Tirannwn. He will lead you and the elven armies in a final assault on the corrupted leaders of Prifddinas. Prepare for a challenging battle against powerful opponents who will test your combat skills and strategic thinking. In the final battle, use your combat skills and teamwork to defeat the corrupted leaders and restore peace to Prifddinas. Be prepared for multiple phases of the battle, where you will face powerful attacks and dangerous magic. Use food, potions, and prayers to sustain yourself during the battle and protect your allies. Once the corrupted leaders are defeated, a cutscene will play showing the resolution of the quest and the restoration of Prifddinas to its former glory. Return to Lord Iorwerth to report your success and complete the quest. Your rewards for completing "Song of the Elves" include 3 Quest Points, access to Prifddinas and its various amenities (including the Grand Library of Seren), ability to wield the Crystal Armour and Crystal Bow, access to the Zalcano and Gauntlet activities, and various experience rewards in combat and other skills. Additionally, you will gain the satisfaction of restoring peace and harmony to the elven city and ensuring the safety of Tirannwn from future threats.
  6. To complete the "Monkey Madness II" quest in Old School RuneScape, you need to have completed several prerequisite quests, including "Recipe for Disaster," "Monkey Madness I," "Enlightened Journey," "The Eyes of Glouphrie," and "Troll Stronghold." Additionally, you need to have the following skill levels: 69 Slayer, 70 Crafting, 60 Hunter, 55 Agility, and 55 Thieving. Recommended items include combat gear for both melee and ranged, food, potions, teleportation runes, and equipment for various skill challenges. Start by speaking to King Narnode Shareen in the Grand Tree. He will inform you of a new threat posed by the demon, Glough, and his plans to unleash destruction upon Gielinor. Your mission is to stop Glough and prevent his sinister plot from unfolding. Travel to the Crash Island and find Zooknock in the dungeon below the Ape Atoll. He will inform you of the need to awaken the dormant demon, Awowogei. You will need to gather various items to prepare for the ritual, including three monkey bones, a monkey talisman, and a banana. Once you have the items, return to Zooknock and help him perform the ritual to awaken Awowogei. After the ritual, Awowogei will provide you with further instructions on how to stop Glough. You will need to infiltrate Glough's compound on Ape Atoll and gather information about his plans. Infiltrate Glough's compound by using the agility course on Ape Atoll to navigate through obstacles and avoid detection. Gather intelligence from the guards and search the compound for clues. Use your thieving skills to pick locks and steal documents that reveal Glough's plans. After gathering enough information, return to King Narnode Shareen in the Grand Tree. He will devise a plan to confront Glough and put an end to his schemes. Travel back to Glough's stronghold and prepare for a final battle against Glough and his minions. In the final battle, use your combat skills to defeat Glough and his powerful demonic allies. Be prepared for a challenging fight with multiple phases, where Glough will summon various creatures and use powerful attacks. Use your ranged and melee attacks strategically, and be sure to use food and potions to sustain yourself during the battle. Once Glough is defeated, a cutscene will play showing the resolution of the quest and the defeat of Glough's plans. Return to King Narnode Shareen to report your success and complete the quest. Your rewards for completing "Monkey Madness II" include 4 Quest Points, access to the Crash Island Dungeon and Ape Atoll Dungeon, ability to wield the Heavy ballista and Light ballista, ability to speak to monkeys in the Ape Atoll without a greegree, and various experience rewards in combat and other skills. Additionally, you will gain the satisfaction of stopping Glough's evil plans and ensuring the safety of Gielinor from demonic threats.
  7. To complete the "Sins of the Father" quest in Old School RuneScape, you need to have completed the "A Taste of Hope" quest and have level 62 Woodcutting, 60 Fletching, 56 Crafting, 52 Agility, and 50 Attack. Recommended items include combat gear for both melee and ranged, food, potions, teleportation runes, a saw, and nails. It’s also advisable to bring a Drakan’s medallion for teleporting around Morytania. Start by speaking to Veliaf Hurtz in the Myreque Hideout beneath the pub in Slepe. He will inform you that the Myreque need your help to fight against Lord Drakan and his vampyric forces. Veliaf will ask you to meet with Vanescula Drakan to discuss a potential alliance. Head to Darkmeyer and find Vanescula in the Meiyerditch Laboratories. Vanescula will ask you to help her gather intelligence on Lord Drakan's plans. Travel to the top of the Meiyerditch Laboratories and locate the secret passage leading to the upper levels of Darkmeyer. Use your agility to navigate through the obstacles and avoid detection by the vampyres patrolling the area. Find and read the confidential documents detailing Lord Drakan's plans and return to Vanescula. Vanescula will reveal that you need to create a powerful weapon to defeat Lord Drakan. To do this, you will need to obtain three ancient relics: the Rod of Ivandis, the Blisterwood Tree Branch, and the Enhanced Ivandis Flail. The Rod of Ivandis can be obtained by searching the tomb in the Haunted Mine. Use your combat skills to defeat the shades and ghosts guarding the tomb and collect the rod. Next, travel to the blisterwood tree in the Efaritay tree patch located in the Sanguinesti region. Use your woodcutting skill to chop a branch from the blisterwood tree. Be prepared to defend yourself from aggressive creatures in the area. Once you have the branch, use your fletching skill to carve it into a shaft suitable for the Enhanced Ivandis Flail. For the final relic, head to the Myreque Hideout and speak with Veliaf to obtain the Ivandis Flail. Use your crafting skill to enhance the flail with the blisterwood shaft. Once the Enhanced Ivandis Flail is completed, return to Vanescula in Darkmeyer. Vanescula will instruct you to infiltrate Castle Drakan and confront Lord Drakan. Travel to Castle Drakan and use your agility to climb over the walls and avoid detection. Inside the castle, you will face various vampyric enemies, so be prepared for tough combat. Use the Enhanced Ivandis Flail to defeat the vampyres and make your way to Lord Drakan's throne room. In the throne room, you will face a final battle against Lord Drakan. Use your combat skills and the Enhanced Ivandis Flail to weaken him. Lord Drakan has multiple attack phases and will summon minions to assist him, so be prepared to use food and potions to sustain yourself during the fight. Once you have defeated Lord Drakan, a cutscene will play, showing the end of his reign over Morytania. Return to Veliaf in the Myreque Hideout to report your success and complete the quest. Your rewards for completing "Sins of the Father" include 2 Quest Points, 15,000 Agility experience, 15,000 Fletching experience, 15,000 Crafting experience, the ability to use the Ivandis Flail (b), access to Darkmeyer, and the ability to use the blisterwood tree patch in Darkmeyer for woodcutting. Additionally, you will gain the respect and gratitude of the Myreque for helping to liberate Morytania from the vampyric threat.
  8. To complete the "The Fremennik Exiles" quest in Old School RuneScape, you need to have completed the "The Fremennik Isles" quest, have level 65 Crafting, 60 Slayer, 60 Smithing, 55 Runecrafting, and 50 Construction. Recommended items include good combat gear for melee and ranged, food, potions, teleportation runes, and a hammer. Start by speaking to Brundt the Chieftain in Rellekka. He will tell you about a great threat in the Fremennik Isles and request your help. You will need to investigate the exiled Fremennik tribe and their recent activities. Travel to the island of Jatizso and speak with King Gjuki Sorvott IV. He will provide more details about the situation and ask you to spy on the exiles. From there, travel to Neitiznot and speak with Mawnis Burowgar, who will give you further instructions. You will need to gather information on the exiles' plans and report back. Next, head to the exiles' camp located to the north of the Fremennik Isles. Use your thieving skill to sneak into the camp and gather intel. Look for clues and speak with the exiles to learn more about their intentions. Be careful to avoid detection, as getting caught will result in being thrown out of the camp. After gathering enough information, return to Mawnis Burowgar and report your findings. He will send you to speak with the Oracle on Ice Mountain, who will provide insights into the exiles' plans. The Oracle will reveal that the exiles are planning to awaken a powerful dragon known as Vorkath and unleash it upon the Fremennik people. Return to King Gjuki Sorvott IV in Jatizso and inform him of the exiles' plan. He will send you to gather materials to create a powerful weapon to defeat Vorkath. You will need to collect the following items: a dragon metal shard, a dragonfire shield, and ancient runes. The dragon metal shard can be obtained by defeating a high-level metal dragon in the Lithkren Vault. Use your combat skills to defeat the dragon and collect the shard. Next, obtain a dragonfire shield by defeating a dragon and using the shield left behind. You will need to use your smithing skill to combine the dragon metal shard and the dragonfire shield to create the Dragonfire Ward. Finally, use your runecrafting skill to create ancient runes, which will be used to enchant the Dragonfire Ward. With the Dragonfire Ward in hand, return to Rellekka and speak with Brundt the Chieftain. He will instruct you to confront the exiles and prevent them from awakening Vorkath. Travel back to the exiles' camp and use the Dragonfire Ward to defeat the exiles' leader and his minions. During the battle, be prepared to use ranged and melee attacks, as the enemies will have varying resistances. Once you have defeated the exiles' leader, a cutscene will play showing the defeat of the exiles and the prevention of Vorkath's awakening. Return to Brundt the Chieftain in Rellekka to complete the quest. Your rewards for completing "The Fremennik Exiles" include 2 Quest Points, the ability to craft and wield Neitiznot helmets, access to Vorkath as a repeatable boss, and a large amount of experience in various skills. Additionally, you will gain the respect and admiration of the Fremennik people for thwarting the exiles' plans and protecting the islands from destruction.
  9. To complete the "Dragon Slayer II" quest in Old School RuneScape, you need to have completed several quests, including "Legend's Quest," "Dream Mentor," "A Tail of Two Cats," "Animal Magnetism," "Ghosts Ahoy," "Bone Voyage," and "Client of Kourend," among others. You must also have the following skill levels: 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Agility, 60 Thieving, and 50 Construction. The recommended items include combat gear for both melee and ranged, food, potions, teleportation runes, a hammer, a saw, nails, and some planks. Start by speaking to Alec Kincade in the Myths' Guild. He will direct you to speak with Dallas Jones in the House on the Hill. Travel to the House on the Hill located on Fossil Island and speak with Dallas Jones. He will inform you about Robert the Strong and his dragon-slaying exploits. You will be asked to assist in excavating a site. Follow Dallas's instructions to excavate the area and discover the Dragonkin Fortress. Once inside the fortress, you will need to solve a series of puzzles involving levers and mirrors to unlock different sections of the fortress. Use your thieving and agility skills to bypass traps and navigate through the fortress. Along the way, you will encounter various enemies, including dragons and Dragonkin warriors. Use your combat skills to defeat them and collect any necessary keys and items to progress further. After solving the puzzles and unlocking the necessary sections of the fortress, you will eventually reach the laboratory of Zorgoth, one of the Dragonkin. Here, you will discover the dragon key pieces that need to be assembled. Use your crafting skill to assemble the key pieces into the Dragon Key. With the Dragon Key in hand, you will need to gather three materials to enhance it: an ancient scale, a dragon metal shard, and a piece of Kethsi marble. The ancient scale can be obtained by defeating Vorkath, an undead blue dragon. Travel to Ungael and use the key to access Vorkath's lair. Use ranged or magic attacks to defeat Vorkath and collect the ancient scale from its remains. Next, travel to the Lithkren Vault to obtain the dragon metal shard. Use the key to unlock the vault and navigate through the complex maze and traps. Inside, you will encounter powerful enemies, including metal dragons. Use your combat skills to defeat them and collect the dragon metal shard. Finally, head to the ancient city of Kethsi to obtain the piece of Kethsi marble. Use the key to access the city and navigate through the ruins, solving puzzles and defeating enemies along the way. Once you have collected all three materials, return to Zorgoth's laboratory to enhance the Dragon Key. With the enhanced Dragon Key, travel to the Dragonkin Castle on Lithkren. Use the key to unlock the castle and confront Zorgoth. You will engage in a final battle with Zorgoth and his powerful dragon minions. Use your combat skills, food, and potions to defeat Zorgoth and put an end to his plans. After defeating Zorgoth, return to Alec Kincade in the Myths' Guild to report your success and complete the quest. Your rewards for completing "Dragon Slayer II" include 5 Quest Points, the ability to wear the Dragon platebody and Dragon kiteshield, access to Vorkath as a repeatable boss, and a large amount of experience in various skills. Additionally, you will gain access to new areas and content within the Myths' Guild, enhancing your overall gameplay experience.
  10. To complete the "Mourning's End Part II" quest in Old School RuneScape, you must have completed the "Mourning's End Part I" quest and have level 60 Ranged, 60 Thieving, and 50 Agility. Recommended items include plenty of food, prayer potions, teleportation runes, and combat gear. You will also need rope, a spade, chisel, multiple death talismans or a death tiara, crystal trinkets, and a bow with arrows. Start by speaking to Arianwyn in Lletya, who will direct you to Eluned. Eluned will explain the process of accessing the Temple of Light. You will need to find the entrance to the temple, located through the basement of the Mourner Headquarters in West Ardougne. Equip your mourner gear to enter the headquarters. Use the key on the trapdoor to descend into the basement. Navigate through the cave, using your agility to cross obstacles. Along the way, you will encounter mourners and shadow creatures. Use your ranged combat to safely defeat them from a distance. Once you reach the Temple of Light, you will need to solve a series of light puzzles. Start by moving the mirrors and crystals to direct the light beams to specific spots. This will involve trial and error, as you will need to experiment with different configurations. You may need to use rope to climb over obstacles and a spade to dig through barriers. As you progress through the temple, you will come across multiple rooms with shadow creatures. These creatures are weak to magic attacks, so switch to your magic gear and use spells to defeat them. Collect the items they drop, as you will need them to solve some of the puzzles. Eventually, you will reach the death altar. Use your death talisman or death tiara to enter the altar. Inside, you will find more puzzles involving light beams and mirrors. Adjust the mirrors to direct the light to the central crystal. Once the light is focused correctly, a cutscene will trigger, revealing the true purpose of the temple. After the cutscene, return to Arianwyn in Lletya to report your progress. He will instruct you to use the newly discovered information to disrupt the plans of the Dark Lord. Return to the Temple of Light and navigate back to the death altar. Use the crystal trinkets on the altar to charge them with the light. With the charged trinkets, head back to the Mourner Headquarters in West Ardougne. Use the trinkets on the devices scattered throughout the headquarters to disable them. This will trigger another cutscene, showing the collapse of the Dark Lord's plans. Return to Arianwyn one final time to complete the quest. Your rewards include 2 Quest Points, 20,000 Agility experience, access to the Death Altar for crafting death runes, and the ability to use the crystal trinkets to navigate the Temple of Light more efficiently in the future. Additionally, you will gain a better understanding of the ongoing conflict between the elves and the Dark Lord, setting the stage for future quests in the series.
  11. To complete the "Heroes' Quest" in Old School RuneScape, you need to have completed the quests "Shield of Arrav," "Lost City," "Merlin's Crystal," and "Dragon Slayer I." Additionally, you need level 25 Herblore, level 50 Mining, level 53 Fishing, and level 53 Cooking. You will also need a friend who is in the opposite gang from you in the "Shield of Arrav" quest: Black Arm Gang members will need a Phoenix Gang member and vice versa. Items required include a pickaxe, a fishing rod, fishing bait, and an unpowered orb. It is also recommended to bring combat gear, food, and teleportation runes. Start by speaking to Achietties outside the Heroes' Guild in Taverley. She will tell you that you need to obtain three items: the Fire Feather, the Master Thieves' Armband, and the Ice Gloves. Begin with the Fire Feather. Travel to Port Sarim and speak with Gerrant in the fishing shop to obtain some blamish snail slime. Use the snail slime with a vial of water and add a harralander to create a blamish oil potion. Use the potion on your fishing rod to create an oily fishing rod. Head to the Lava Maze in the Wilderness and use the oily fishing rod and fishing bait to catch a lava eel. Cook the lava eel on a range or fire, and then bring it to Entrana. Once on Entrana, enter the cave on the northern part of the island and defeat the fire giant to obtain the Fire Feather. Next, work on the Master Thieves' Armband. If you are in the Black Arm Gang, you need to team up with a Phoenix Gang member. If you are in the Phoenix Gang, you need to team up with a Black Arm Gang member. Travel to Brimhaven and speak with Katrine (Black Arm Gang) or Straven (Phoenix Gang) to receive instructions. For Black Arm Gang members, you will need to help your partner obtain the Master Thieves' Armband by defeating Grip in the mansion in Brimhaven. Phoenix Gang members will need to enter the mansion, steal the keys from Grip, and pass them to their partner. Once you have the Master Thieves' Armband, proceed to the next step. Finally, obtain the Ice Gloves. Travel to White Wolf Mountain and enter the ice cave. Navigate through the cave and defeat the Ice Queen to obtain the Ice Gloves. These gloves are essential for handling the Fire Feather you obtained earlier. Once you have all three items, return to Achietties at the Heroes' Guild. She will congratulate you on your accomplishments and grant you access to the Heroes' Guild. Your rewards for completing the quest include 1 Quest Point, 29,232 experience in Attack, Defence, Strength, and Hitpoints, access to the Heroes' Guild, the ability to charge amulets of glory at the fountain in the Heroes' Guild, and the ability to mine the blue dragon scale respawn inside the guild.
  12. To complete the "Regicide" quest in Old School RuneScape, you must have completed the "Underground Pass" quest and have level 56 Agility. Recommended items include food, antipoisons, energy potions, a teleport to Ardougne, a bow and arrows, a spade, a rope, a plank, and a couple of limestone bricks. You should also bring a weapon, armor, and a teleport out of Isafdar, such as a teleport crystal. Start by speaking to King Lathas in Ardougne Castle. He will inform you of his plan to overthrow his brother, King Tyras, who rules over West Ardougne. He gives you a message to deliver to the Elf Tracker located in the forest of Isafdar. To reach Isafdar, head to the Underground Pass and navigate through it. Exit the pass and enter the forest by crossing the leaf-covered trap and avoiding the tripwires. You will find the Elf Tracker near the dense forest area. Talk to the Elf Tracker, who will guide you through the dense forest maze. Follow his instructions to avoid traps and reach the Tyras Camp. The path is filled with various obstacles such as leaf traps, tripwires, and stick traps. Use your agility to navigate through them. Once you reach the Tyras Camp, speak to General Hining, who will direct you to find Lord Iorwerth. Head south from the Tyras Camp and navigate through more traps to find Lord Iorwerth. Lord Iorwerth will ask you to sabotage King Tyras’s plans by destroying his supplies. Return to the Tyras Camp and use your spade to dig next to the tents and sabotage the supplies. After completing the sabotage, return to Lord Iorwerth. He will give you a barrel of naphtha, which you will use to create a bomb. Return to a furnace in a banked area, such as Yanille, with the barrel of naphtha. Use coal on the barrel until it becomes an explosive device. Once the bomb is made, head back to the Tyras Camp. Use the explosive device on the catapult in the camp to destroy it. This action will lead to a cutscene where King Tyras is killed in the explosion. After the cutscene, return to King Lathas in Ardougne Castle. He will congratulate you on completing your mission and reward you. Your rewards include 3 Quest Points, 13,750 Agility experience, and access to Tirannwn, which includes new hunting areas, access to the Elf Camp, and the ability to start the "Roving Elves" quest. Additionally, you gain access to the Tirannwn quiver, which offers useful teleports and other benefits for training and navigating the region.
  13. To complete the "Lunar Diplomacy" quest in Old School RuneScape, you need to have completed the quests "The Fremennik Trials" and "Lost City." You must also have level 40 Defence, 49 Firemaking, 65 Magic, 60 Mining, 55 Woodcutting, and 5 Herblore. Recommended items include a Dramen or Lunar staff, runes for teleportation, combat gear, food, and potions. You will also need a spade, tinderbox, hammer, pestle and mortar, Guam leaf, marrentill, empty vial, pickaxe, and an axe. Start by speaking to Lokar Searunner on the western docks of Rellekka. He will take you to Pirate’s Cove. From there, speak to Brundt the Chieftain to begin your journey to Lunar Isle. After speaking with Brundt, talk to Captain Bentley on the western docks to sail to Lunar Isle. Upon arrival, speak to Meteora, who will instruct you to speak with the Oneiromancer. The Oneiromancer is located on the southeastern part of the island. The Oneiromancer will give you a list of items needed to create a special potion called the Waking Sleep Potion. You’ll need a Guam leaf, a marrentill, a ground suqah tooth, and a special vial of water. The suqah tooth can be obtained by killing Suqahs on Lunar Isle. Use a pestle and mortar to grind the tooth. To get the vial of water, mine a lunar ore from the cave on the northeastern part of the island and use it on the anvil to make the special vial. Fill the vial with water from the pool near the Oneiromancer. Mix the potion by adding a Guam leaf and marrentill to the vial of water, then add the ground suqah tooth. Once the potion is made, the Oneiromancer will give you the Lunar Staff. Equip it and enter the Dream World by drinking the potion while standing next to the Astral Altar. In the Dream World, you will undergo a series of trials. The first trial involves navigating a maze filled with aggressive monsters. Avoid combat as much as possible and find your way to the center. The second trial is a battle against the Suqah Champion. Use strong combat tactics and protect from melee to defeat him. The third trial is a puzzle involving mirrors and light beams. Adjust the mirrors to direct the light beams to the central crystal. The fourth trial requires you to solve a riddle given by the Ethereal Man. Answer the riddle correctly to proceed. The final trial is a battle against the Ethereal Beast. Use your best combat gear and strategies to defeat it. After defeating the Ethereal Beast, speak to the Ethereal Man to complete the trials. Return to the Oneiromancer to report your success. She will instruct you to return to Rellekka and speak with Brundt the Chieftain. Travel back to Rellekka and speak with Brundt to complete the quest. Your rewards for completing "Lunar Diplomacy" include 2 Quest Points, 5,000 Magic experience, 5,000 Runecrafting experience, 5,000 Defence experience, 5,000 Hitpoints experience, 50 Astral runes, and the ability to use the Lunar spellbook, which contains powerful support and utility spells. You also gain access to the Lunar Isle and its facilities, including the Astral Altar for crafting Astral runes.
  14. To complete the "Desert Treasure" quest in Old School RuneScape, you need to have completed the quests "The Dig Site," "The Tourist Trap," "Temple of Ikov," and "Priest in Peril." You must also have level 53 Thieving, level 50 Magic, level 50 Firemaking, and level 10 Slayer. Recommended items include a spade, various runes for teleportation and combat spells, food, potions, and combat gear for fighting high-level enemies. Additionally, you’ll need a lot of inventory space for items collected during the quest. Start by speaking to the Archaeologist located at the Bedabin Camp, south of Al Kharid. He will direct you to the Dig Site to speak with an expert on ancient magic. Travel to the Dig Site and speak to the expert, who will tell you about four diamonds: the Diamond of Smoke, the Diamond of Shadow, the Diamond of Blood, and the Diamond of Ice. Your goal is to obtain all four diamonds to unlock the Pyramid in the Kharidian Desert. Begin with the Diamond of Smoke. Travel to the Smokey Well south of Pollnivneach. Make sure to bring a tinderbox and ice gloves. Enter the well and navigate through the dungeon filled with smoke and aggressive enemies. Light the four torches around the central chamber to dispel the smoke. Defeat Fareed using water spells or melee attacks with ice gloves equipped. Pick up the Diamond of Smoke from Fareed’s remains. Next, obtain the Diamond of Shadow. Travel to the Shadow Dungeon located in the Desert Bandit Camp. Bring a light source and a lockpick. Enter the dungeon and navigate through the dark, trap-filled hallways. Use your Thieving skill to pick the lock of the door leading to the central chamber. Defeat Damis using protect from melee and effective combat tactics. After defeating him, pick up the Diamond of Shadow. For the Diamond of Blood, travel to the Canifis pub and speak to Malak. He will direct you to fight Dessous in his tomb. Bring garlic, silver bar, and spice. Travel to Draynor Village and speak with Ruantun to create a silver pot. Use garlic and spice on the pot and bless it at the Altar of Nature. Travel to the tomb of Dessous located east of Canifis. Pour the blessed water on Dessous’s tomb to summon him. Defeat Dessous using protect from magic and strong melee or magic attacks. Collect the Diamond of Blood from his remains. Finally, obtain the Diamond of Ice. Travel to the Ice Mountain north of Falador and speak with the Troll child at the base. Bring climbing boots and various warm clothing. Climb up the mountain and enter the cave at the top. Navigate through the icy pathways and defeat the Ice Trolls guarding the entrance to the central chamber. Defeat Kamil using fire spells or strong melee attacks. Be sure to protect from melee during the fight. After defeating Kamil, pick up the Diamond of Ice. With all four diamonds collected, travel to the Pyramid in the Kharidian Desert. Enter the pyramid and navigate through the maze-like hallways filled with traps and enemies. Place each diamond in its corresponding obelisk in the central chamber to unlock the path forward. Be cautious of the traps and enemies as you progress through the pyramid. At the end of the pyramid, you will face Azzanadra, an ancient and powerful sorcerer. Use your combat skills and protect from magic to defeat him. After defeating Azzanadra, speak to the archaeologist outside the pyramid to complete the quest. Your rewards include 3 Quest Points, the ability to use Ancient Magicks, and 20,000 Magic experience. Additionally, you gain access to the Ancient Altar in the Pyramid, allowing you to switch between regular and ancient spellbooks at will.
  15. To complete the "Monkey Madness I" quest in Old School RuneScape, you must have completed "The Grand Tree" and "Tree Gnome Village" quests. It’s beneficial to have high combat stats, especially for melee and ranged, and you should bring plenty of food, prayer potions, antipoisons, and teleports. The main items you'll need are a gold bar, a monkey corpse or bones, and 10,000 coins. Start by speaking to King Narnode Shareen in the Grand Tree. He will send you to the Gnome Stronghold’s Tree Guardian, Daero. Daero will blindfold you and take you to the Hangar, where you will meet Waydar. Together, you will fly to Crash Island. From there, speak to Lumdo to get to Ape Atoll. Upon arriving at Ape Atoll, you'll be captured by the monkeys and taken to a prison cell. Use your lockpick or ask your cellmate, Karam, to help you escape. Sneak through the prison, avoiding guards, and head to the temple. Inside the temple, climb up the ladder to reach the trapdoor and exit. Proceed to the jungle and talk to Garkor, the 10th Squad leader, who is hiding there. Garkor will inform you about the mission to free the gnomes and disrupt the monkeys' plans. He will ask you to gather various pieces of equipment and information. First, you need to create a disguise. Head to the local monkey village and kill a monkey to obtain its bones or a corpse. Bring these to Zooknock, a gnome wizard hiding in the dungeon on the western side of the island. Zooknock will craft a monkey greegree for you, allowing you to transform into a monkey. Return to the monkey village disguised and talk to the Monkey Child to obtain the Monkey Talisman. You need to be careful not to get caught by the Monkey Guards while doing this. Next, you’ll need to fetch the gold bar from your bank or bring it with you initially. Use the gold bar, monkey talisman, and monkey bones at Zooknock to create the greegree. Now, you can freely transform into a monkey to explore the village safely. Use this disguise to enter the monkey temple and retrieve the monkey amulet mold from the crate. Take the mold back to Zooknock, who will create an enchanted amulet for you. Return to Garkor and he will instruct you to speak with the Monkey King, Awowogei. Transform into a monkey using the greegree and speak with Awowogei. He will ask you to free a captured monkey from the Ardougne Zoo. Teleport or travel to Ardougne and use your greegree to talk to the Monkey Minder. He will put you in the cage with the monkeys. Transform back into a human and use the monkey amulet to communicate with the monkey. Pick up the monkey and teleport back to Ape Atoll. Once back on Ape Atoll, head to the monkey temple and speak with the Elder Guard to gain access to the prison. Enter the prison and free the gnomes. This will trigger a battle with the Jungle Demon. Using Protect from Magic and ranged or melee attacks is recommended to defeat the Jungle Demon efficiently. After defeating the demon, speak to Garkor again to complete your mission. Return to King Narnode Shareen in the Grand Tree to complete the quest. Your rewards include 3 Quest Points, 10,000 coins, the ability to wield the Dragon Scimitar, and access to the Ape Atoll agility course. Additionally, you can choose to receive experience in Attack, Strength, Defence, or Hitpoints, distributed as you prefer, totaling 110,000 experience points.
  16. To complete the "Underground Pass" quest in Old School RuneScape, you need to have completed the "Biohazard" quest and have level 25 Ranged and level 50 Thieving, although the latter can be boosted. You'll also need various items: a spade, a bow, several arrows, a rope, a lit lantern or light source, food, and combat gear. Start by speaking to King Lathas in East Ardougne Castle, who will direct you to the entrance of the Underground Pass. The entrance is located in West Ardougne, near the gnome battlefield. Upon entering the pass, you'll encounter a series of dangerous obstacles and puzzles. First, you'll navigate through a series of agility obstacles, including balancing on a ledge, crossing a pit, and climbing over rocks. It’s recommended to have high Agility to minimize the risk of falling and taking damage. Next, you'll come across a series of traps and puzzles. Use your spade to dig through the mud piles to find the path forward. You'll need to shoot an arrow at a hanging rope to create a bridge to cross a gap. Further in, you'll face a series of traps including spikes, grids, and falling rocks. Pay close attention to your surroundings and use your Thieving skill to disarm traps when possible. After navigating these obstacles, you'll reach a series of rooms with puzzles involving levers and switches. The goal is to unlock the doors leading deeper into the pass. This part can be tricky, so carefully read any inscriptions or hints provided in the environment. Eventually, you'll come to a large cavern with a bridge. You must defeat various enemies along the way, including Paladins and Giant Bats. Bring plenty of food and combat gear to handle these fights. Use your rope to swing across gaps and continue progressing through the pass. The final section involves navigating through a maze of tunnels and defeating the demon Iban. You'll need to locate and destroy four different "Iban's Shadow" items scattered throughout the tunnels to weaken Iban's power. Once weakened, use the Doll of Iban, which you obtained earlier in the quest, to defeat him. After defeating Iban, climb up the well and make your way back to King Lathas to complete the quest. Your rewards include 5 Quest Points, 3,000 Attack experience, 3,000 Agility experience, 15 Death runes, 30 Fire runes, and the Iban Staff, which has a powerful magic spell. Additionally, you gain access to the Underground Pass and the ability to wield Iban's Staff.
  17. To complete "The Grand Tree" quest in Old School RuneScape, you need to have level 25 Agility. It’s beneficial, though not required, to have level 33 Magic for quicker travel using the Falador Teleport spell. You will need the following items: a pestle and mortar, a log, and 1,000 coins. Start by talking to King Narnode Shareen in the Grand Tree in the Tree Gnome Stronghold. He will give you a bark sample and a translation book. Take these to Hazelmere, who is located on a small island east of Yanille. The fastest way to get there is by using a Yanille house teleport, then running southeast. Speak to Hazelmere and use the translation book to understand his message. Return to King Narnode Shareen, who will direct you to speak with Glough, the head of the Grand Tree's security. Glough can be found just south of the Grand Tree. After speaking with Glough, search his house to find a key on the floor. Use the key to unlock a chest upstairs and find some invasion plans. Show these to King Narnode Shareen, who will then imprison Glough. After this, speak to Charlie the gnome, who is located near the entrance of the Grand Tree. He will tell you about Glough’s involvement with Karamja. You need to take a glider to Karamja from the top of the Grand Tree. Once there, talk to the shipyard worker on the southeastern part of the island. He will give you a lumber order which you should bring back to King Narnode Shareen. Next, you need to navigate the Grand Tree’s agility course to reach the top floor, where you will find and fight a Black Demon. Use Magic or Ranged to safely defeat it from a distance. After defeating the demon, return to King Narnode Shareen. Finally, use the lumber order to prove Glough’s guilt, leading to his arrest and the completion of the quest. Your rewards include 5 Quest Points, 18,400 Attack experience, 7,900 Agility experience, and 2,150 Magic experience, along with access to the Grand Tree’s facilities and the gnome gliders.
  18. ABSOLUTELY NONE OF THIS IS MINE! Comment your favorite one!
  19. These are some things that you can look at 🙂 Oh, yeah, there is a video in there too. RuneScape Classic Gameplay.mp4
  20. jomoOSRS

    RuneFest 2025

    until
    This will be held in Birmingham, UK. More information is yet to be released by Jagex or the RuneFest Team.
  21. The History of RuneScape: A Comprehensive Chronology Early Beginnings: The Genesis of RuneScape RuneScape's history is deeply intertwined with the journey of its creators, Andrew, Paul, and Ian Gower. The brothers started programming video games in their early teens, creating text-based MUDs (Multi-User Dungeons) during the 1990s. Andrew Gower, the primary architect behind RuneScape, began developing what would eventually become RuneScape in 1998. The Birth of RuneScape Classic (RS1) Development Phase: RuneScape's first iteration, known today as RuneScape Classic, was officially released to the public on January 4, 2001. The game was created using Java, a programming language that allowed it to run in web browsers. This accessibility was a significant factor in its early success. Andrew Gower coded the game entirely by himself, using simple 2D graphics and relying on a point-and-click interface. Gameplay and Features: RuneScape Classic offered a fantasy-themed MMORPG experience where players could explore an expansive world, complete quests, and interact with other players. The game was notable for its open-ended gameplay, allowing players to choose their paths—whether it be combat, trading, or 4o restart. finish the whole thing ChatGPT The History of RuneScape: A Comprehensive Chronology Early Beginnings: The Genesis of RuneScape RuneScape's history begins with the Gower brothers—Andrew, Paul, and Ian—who developed an interest in programming and video games at a young age. They initially created text-based MUDs (Multi-User Dungeons) in the 1990s, but their ambition grew, leading to the development of a graphical MMORPG. Andrew Gower spearheaded the project, utilizing Java for its portability and web browser compatibility. RuneScape Classic (RS1): The Beginning Development and Release: RuneScape Classic, the first version of the game, was officially released on January 4, 2001. Initially called simply "RuneScape," it featured basic 2D graphics and a point-and-click interface. The game allowed players to explore the fantasy world of Gielinor, complete quests, and engage in various skills. Gameplay Mechanics: RuneScape Classic was revolutionary for its time, offering a free-to-play model with an optional membership for additional content. Players could interact with each other, trade items, and form clans. The game featured a leveling system with skills like combat, crafting, fishing, and more. Community and Growth: The game quickly gained popularity due to its accessibility and engaging gameplay. The community grew organically, with players forming friendships, rivalries, and clans. Jagex, the company founded by the Gower brothers, implemented updates and improvements based on player feedback. RuneScape 2 (RS2): A New Era Development and Transition: By 2003, it was clear that RuneScape Classic's engine had limitations. Jagex began developing a new version, known as RuneScape 2, with improved graphics, a new game engine, and enhanced gameplay mechanics. The beta for RuneScape 2 was released in December 2003, and it officially launched on March 29, 2004. Enhanced Features: RuneScape 2 introduced 3D graphics, a revamped combat system, and new areas to explore. The game engine allowed for more complex animations, richer environments, and more detailed character models. This version retained the free-to-play model with an expanded membership offering. Major Updates and Expansions: Throughout the mid-2000s, RuneScape 2 saw numerous updates and expansions. Key updates included the addition of the Barrows minigame, the Slayer skill, and the Construction skill, which allowed players to build and customize their own houses. Quests became more intricate and story-driven, enhancing the game's lore. Community and Events: The player community continued to thrive, with Jagex hosting in-game events and holiday celebrations. Player-versus-player (PvP) content, such as the Wilderness and Duel Arena, became popular. Jagex also began addressing issues like botting and account security, implementing measures to maintain the game's integrity. High Definition and RuneScape HD Graphical Overhaul: In 2008, Jagex introduced a major graphical overhaul known as RuneScape HD. This update significantly improved the game's visual quality, introducing high-definition textures, dynamic lighting, and improved animations. The update modernized the game's appearance and attracted a new wave of players. Gameplay Improvements: RuneScape HD also brought gameplay enhancements, such as a new interface, customizable layouts, and improved camera controls. These changes aimed to provide a more immersive and user-friendly experience. RuneScape 3 (RS3): The Modern Era Launch and Key Features: RuneScape 3, the next major iteration of the game, was officially released on July 22, 2013. This version introduced the HTML5 client, which allowed for better graphics and performance. RuneScape 3 featured the new interface system (NIS), enabling players to customize their UI layout extensively. Evolution of Gameplay: One of the most significant additions in RuneScape 3 was the introduction of the Evolution of Combat (EoC) system. This update fundamentally changed the combat mechanics, making them more dynamic and interactive. Abilities, action bars, and a global cooldown system were introduced, offering a more engaging combat experience. The Sixth Age and World Events: RuneScape 3 marked the beginning of the Sixth Age in the game's lore, bringing about significant story developments. World events, such as the Battle of Lumbridge, allowed players to participate in large-scale, community-driven events that impacted the game world. Divination and Invention: New skills like Divination and Invention were introduced, expanding the range of activities available to players. Divination involved gathering and utilizing divine energy, while Invention focused on creating and augmenting powerful items. Old School RuneScape (OSRS): Nostalgia and Revival Community Polls and Launch: In response to player demand for a return to the earlier version of the game, Jagex launched Old School RuneScape (OSRS) on February 22, 2013. This version was based on a backup of the game from August 2007, before the introduction of major changes like the EoC. Player-Driven Content: OSRS is unique in that it is heavily influenced by player feedback and polls. Major updates and new content are subject to player votes, ensuring that the community has a direct say in the game's development. This model has resulted in a game that closely aligns with player preferences. Growth and Popularity: Old School RuneScape quickly gained a dedicated player base, with many appreciating its nostalgic appeal and simpler mechanics. The game has continued to receive regular updates, including new quests, areas, and quality-of-life improvements. OSRS has also become a popular title in the streaming and esports communities. Mobile Gaming: RuneScape on the Go Mobile Release: Recognizing the growing trend of mobile gaming, Jagex released mobile versions of both RuneScape 3 and Old School RuneScape. OSRS launched on mobile platforms in October 2018, followed by RuneScape 3 in June 2021. The mobile versions retained all the features of their desktop counterparts, allowing players to enjoy the game on the go. Impact and Accessibility: The mobile releases significantly expanded the player base, making the game accessible to a wider audience. It also allowed existing players to continue their adventures while away from their computers. Continued Evolution and Future Prospects Regular Updates and Expansions: Both RuneScape 3 and Old School RuneScape continue to receive regular updates and expansions. Jagex remains committed to providing new content, improving gameplay, and addressing player feedback. Major updates like the Archaeology skill in RuneScape 3 and the introduction of new regions in OSRS keep the game fresh and engaging. Community and Social Impact: RuneScape has maintained a vibrant community over the years, with players forming lasting friendships and participating in various social activities. The game has also had a significant cultural impact, being referenced in popular media and influencing other MMORPGs. Technological Advancements: As technology continues to evolve, Jagex explores new ways to enhance the RuneScape experience. This includes potential updates to graphics, performance improvements, and exploring new platforms and technologies. Conclusion RuneScape's journey from a simple Java-based game to a complex and beloved MMORPG is a testament to the vision and dedication of its creators and community. Over two decades, the game has evolved, adapting to changes in technology and player preferences while retaining its core charm. With a rich history and a bright future, RuneScape remains a cornerstone of the MMORPG genre and a cherished part of many players' lives.
  22. This is going to be epic. I will see ya'll in Birmingham on March 1st & 2nd!
  23. This would be on my main. I have a cash stack of 412m. Is this worth buying?
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