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1-99 Magic Skilling Guide


jomoOSRS
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Training Magic is a rewarding journey that offers numerous spells and capabilities that can enhance your overall gameplay experience. Starting at level 1 Magic, your goal is to get a basic understanding of how spells work. The first spell you’ll be using is Wind Strike. This spell is straightforward and uses air runes and mind runes. Begin by casting Wind Strike on low-level monsters such as chickens, cows, or goblins around Lumbridge. These monsters have low hit points and are plentiful, making them ideal for quick training. As you progress, consider completing the quest "Imp Catcher," which gives you a magic amulet as a reward. This amulet provides a small boost to your Magic level, helping you to cast spells more effectively. Another quest to consider is "Witch's Potion," which gives you 325 Magic experience and will boost you to level 4 or 5.

Once you reach level 19, you can start casting Confuse, a spell that requires water, earth, and body runes. This spell is not used for damage but can be used to gain experience by casting it on low-level monsters like the ones you started with. You can also start casting Curse at level 19, which requires water, earth, and body runes. Cursing enemies provides a good amount of experience per cast, especially when used on enemies with high Magic resistance to avoid the spell succeeding. Alternatively, if you want to keep dealing damage, you can switch to using Water Strike at level 5, Earth Strike at level 9, and Fire Strike at level 13, progressively moving to stronger spells as you gather more runes and experience.

At level 25, you can start casting Varrock Teleport, which is one of the most efficient ways to train Magic early on. This spell requires air, fire, and law runes. Teleporting repeatedly to Varrock provides a fast and consistent method to gain experience. You can continue using teleports like Lumbridge Teleport at level 31 and Falador Teleport at level 37 for even more experience per cast. Keep in mind that teleporting can be costly due to the price of law runes, so it might be wise to buy runes in bulk to save money.

When you reach level 35, it's a good idea to switch to High Level Alchemy (High Alch), a spell unlocked at level 55. Before reaching that point, you can use Low Level Alchemy (Low Alch) at level 21, but the experience rates are significantly lower. High Alch requires nature runes and fire runes and allows you to convert items into gold. This method can be used to not only train Magic but also generate a profit or mitigate the costs of training. Popular items to alch include yew longbows, battlestaves, and other high-value items. Make sure to research items that have minimal loss or even profit margins.

Once you reach level 43, you unlock the Superheat Item spell, which requires nature runes and fire runes. This spell allows you to smelt ores into bars and provides both Magic and Smithing experience. Superheat Item is particularly effective for training if you have a lot of ores to process, as it speeds up the smelting process while simultaneously gaining experience in two skills. Use this method on ores like iron, gold, and mithril for efficient training.

Starting at level 50, you can access the Mage Training Arena, a mini-game located in the Desert. This mini-game offers four different training methods: Telekinetic Theatre, Alchemist's Playground, Enchanting Chamber, and Graveyard. Participating in the Mage Training Arena is an excellent way to gain Magic experience while also earning points that can be spent on valuable rewards such as the Infinity robes and the Mage's Book. The experience rates are decent, and the rewards make it a worthwhile activity, especially if you plan to use Magic extensively.

At level 55, High Level Alchemy becomes available, which is one of the most popular methods for training Magic. As mentioned earlier, this spell requires nature runes and fire runes and allows you to convert items into gold. High Alch provides a significant amount of experience per cast and can be used to generate profit or mitigate training costs. You can alch various items such as yew longbows, battlestaves, and rune items. Buying items in bulk and monitoring the Grand Exchange for good deals is crucial to maximize your profit margins.

Once you reach level 66, you unlock the ability to cast the Magic Imbue spell from the Lunar Spellbook. This spell allows you to create combination runes without needing talismans, which can be particularly useful if you plan to train Runecrafting alongside Magic. The Lunar Spellbook also offers other useful spells for training, such as Humidify at level 68, which fills water containers and can be used to train Magic and make money by filling vials, jugs, or other containers with water.

From level 75 onwards, you can start using the Trident of the Seas and Trident of the Swamp for combat training. These weapons are unique because their special attack casts a spell that scales with your Magic level, providing consistent and high experience rates. Training with the Trident is particularly effective against monsters with high hit points, such as those found in Slayer tasks. This method is also profitable, as the Tridents have a chance to drop valuable loot.

At level 80, you unlock Stun, which can be used in combination with the Charge spell (unlocked at level 80) for efficient training. Casting Stun on monsters with high Magic resistance ensures that the spell fails and you gain maximum experience without affecting the monster's stats. This method is often paired with splashing, a technique where you wear armor that provides negative Magic bonuses to ensure your spells fail. Alternatively, using the Charge spell in combination with God Spells in the Mage Arena can provide high experience rates.

Reaching level 85 allows you to cast Teleport to House, which is a quick and convenient way to teleport to your player-owned house. If you have your house set up with a lectern, you can make teleport tablets for various locations, providing a steady income while gaining Magic experience. Crafting and selling teleport tablets can be an efficient way to train Magic while generating profit, especially if you have access to the necessary materials and a well-furnished house.

From level 90 onwards, you can start using Ice Barrage, the most powerful spell in the Ancient Spellbook. This spell requires blood and death runes and is highly effective for training Magic in multi-combat areas, such as the Monkey Madness II tunnels or during Slayer tasks. Ice Barrage can hit multiple targets simultaneously, providing extremely high experience rates. This method is costly due to the price of runes but offers unparalleled experience gains.

At level 94, you unlock Vengeance, a powerful spell from the Lunar Spellbook that can reflect damage back to attackers. This spell is not used for training Magic directly but is highly valuable for PvM (Player versus Monster) and PvP (Player versus Player) scenarios. Vengeance can significantly enhance your combat effectiveness, making it a valuable addition to your spellbook.

From level 95 onwards, you can start using the Spellbook Swap spell from the Lunar Spellbook. This spell allows you to temporarily switch to another spellbook, providing incredible versatility for training and combat. Spellbook Swap is particularly useful for high-level players who need to switch between different types of magic for various activities.

Reaching level 99 in Magic is a prestigious achievement that grants access to the Magic Skillcape, which provides various benefits such as unlimited teleports to the Magic Guild and a slight boost to your Magic defense. The journey to 99 involves a balanced approach of utilizing the best spells available, managing your rune supply efficiently, and taking advantage of various training methods and mini-games. By carefully planning your training, using the best methods and tools, and taking advantage of experience-boosting items and quests, you can achieve mastery in Magic efficiently and enjoyably.

Throughout your training, consider participating in activities like the Mage Training Arena, Pest Control, and other mini-games that provide both experience and rewards. Completing quests that offer Magic experience, such as "Desert Treasure," "Lunar Diplomacy," and "Dream Mentor," can also significantly boost your progress. Additionally, using experience-boosting items such as the Wise Old Man's Santa hat or the Abyssal bracelet can further enhance your training efficiency.

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